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Applying Textures as per reality to a complete City

Question asked by andsingh on Jun 20, 2017
Latest reply on Jun 28, 2017 by andsingh

I want to add textures as per reality to the 3D buildings created out of a building shapefile. How should I do this? How will my CGA rule identify each building and then apply the textures or attributes to it as per reality? I do not want to do it one by one, I want this nature of rule to atleast run for 100-200 buildings or may be a patch in the area. Please help.

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