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graphics with height / extruded graphics, #2

Question asked by norbert.thoden on Jun 6, 2017
Latest reply on Jun 8, 2017 by norbert.thoden

I would like to create a cube on a GraphicsOverlay using 4 points for the lower z-values (base/ground) and 4 points for the upper z-values.

The z-values of each point may differ... (The reason to avoid a renderer as used in the former thread: graphics with height / extruded graphics)


Can someone point me to an adequate example or have other hints?


Thanks in advance.