yet another question: we've plenty of Graphics on a GraphicsLayer (>2000) in a SceneView. While panning in a map we see what is called z-fighting: Graphics fight for which one is drawn at the top of a map. We've read that in such cases we need to provide Graphics with a Z-Index what we've done (each Graphics z-index ist set to index= i++ ). But the z-fighting still appears. Is that a known issue or are we doint something wrong?
Any help will be hightly appreciated.