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How to Split Scene into Smaller Areas at Export?

Question asked by TomMoore86 on Apr 21, 2016
Latest reply on May 11, 2016 by TomMoore86

I need to split the entire scene into 512m or 256m blocks when I export it to fbx. It doesn't have to be perfect, but I'm trying to avoid copying and pasting graphs, blocks, and shapes to different layers in the scene and exporting the layers one at a time (which is the only way I could come up with on the fly). Now that I have time, I'm hoping someone here can set me on the right path to make this work.

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