I need to model some smoke on a map using version 10.2.6. I'm trying to use a simple fill symbol, but I want to use a gradient brush as the smoke drifts farther from the source. Since the fill symbol now only uses a solid color and not a fill brush, are there any suggestions on how to achieve this?
I'm looking into additional fill symbols and changing the alpha at various locations away from the source or even trying to paint it in xaml. The smoke changes shape and size over time, so that is a consideration.