I've been asked to integrate the ESRI GeoTrigger SDK for Android (and iOS later) with Unity 3D. Has anyone done this yet?
So far, I've only debug compiled the GeoTrigger Sample and ran it on my GPS enabled Android tablet. Judging from the bit of trouble I've had so far maybe can make recommendations? From what I've read I just include the GeoTrigger precompiled *.aar & *.pom libraries and then port the Sample example code to C# for use in Unity 3D? Is this rght?