erase textures in rule?

2763
2
Jump to solution
09-04-2015 01:06 PM
MicahTaylor
Occasional Contributor III

This may be something simple I am missing, but I have modified a building rule from a tutorial to include a balcony with a sliding glass door.

However, because the main facade rule sets the texture to a brick wall jpg, every time I do a split and attempt to insert a sliding door object...it paints the sliding door with the same bricks.  I have tried using deleteUV(0) in the rule that places the door, but the bricks are still there.  Is there a way to erase the texture from the sliding door (I want to use the textures that come with the door obj file, not a rule texture).

And later in the code I insert the door object

And the door is placed but has this fine brick pattern connected to it, howver it is supposed to be solid shiny gray.

0 Kudos
1 Solution

Accepted Solutions
by Anonymous User
Not applicable
2 Replies
by Anonymous User
Not applicable

Try:

texture("")

MicahTaylor
Occasional Contributor III

Works!! Thanks again.

0 Kudos