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Polygons vs Textures for Rendering

Question asked by natestocker on Feb 26, 2015
Latest reply on Feb 26, 2015 by matthiasBuehler

Hi all,


I've been wondering about when I should use CGA to create shape components and when I should use textures?


For instance - after splitting building facades between wall, window and door components, would it be better to insert a window texture or to split it further into the window frames and glass panes? This latter approach drives up polygon counts, but means there's less images being incorporated. Another example is where I've split up wooden walls into planks to give them more sense of depth (which looks nice but really drives up the polygon count!)


As a bit of context, I'm making models and scenes to export to LumenRT for rendering and would like to minimize stuttering and generally overloading my graphics card.


Any advice would be much appreciated!