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CityEngine to FBX Co-ordinate translation

Question asked by midg3tjake on Dec 15, 2014
Latest reply on Jan 16, 2015 by matthiasBuehler



I am a student working on a game as a college project. I have created a Cityengine model from UK mapping data using the 27700 co-ordinate system. This has then been imported into the Unity game engine using FBX export.


Can you tell me how I can convert co-ordinates to/from 27700/Unity? I am not sure how CityEngine does this as I guess the shapefile imports are converted into an internal cartesian format.


My goal is to write a function that can take a Unity x/y/z and convert to EPSG:27700 and visa versa.


Thanks for any help you can offer. And thanks to ESRI for the student license.