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How to create a rule for placing trees using points.shp?

Question asked by TomasLoo on Oct 28, 2014
Latest reply on Oct 29, 2014 by TomasLoo

Hi,

 

I haveshape points with type and height for individual trees.

I would like to know how to write a rule that I can use to place the .obj models using
the attributes from the shape-file. The points are loaded in CE at their right
locations.

 

I manage to
get the right height and rotate them use this rule from the forum, but I get
Unknown Texture… The mtl is in the assets folder.

 

attr Hojd = 0

attr TREETYPE = "Witch_Hazel_Model_0" 

cowTex =  ("assets/Trad/Witch_Hazel_Model.mtl")

getAssetPath =  ( "assets/Trad/" + TREETYPE + "/Witch_Hazel_Model_0.obj"

 

@StartRule 

TREE --> 

    alignScopeToAxes(y) 

    s(0,Hojd,0) center(xz)

    r(0,rand(360),0)

    i(getAssetPath)

    texture(cowTex)

    Tree. 

 

Best regards Tomas

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