I have a question regarding writing a rule for windows texturing.
I have 1 folder ("WindowTextures") with 3 subfolders("Group1","Group2" and "Group3") and each "Group" folder contains a number of jpgs that are textures for windows named "window.1", "window.2", "window.3" etc.
I need a rule that applies random jpgs from a "Group" folder to a building`s windows, but also be able to change the group jpgss from the inspector.
This also applies to wall textures because I have several jpgs separated on material type - a folder for brick material with several jpgs, a folder for wood material with several jpgs etc ( I have like 4 or 5 material type) and I want to apply that rule to multiple buildings and to have random brick texture but also random material texture.
Is it possible?
P.S. - I attached the rule