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seemlessly map texture across many faces

Question asked by BTLeslie on Nov 28, 2013
Latest reply on Nov 28, 2013 by geonetadmin
Is there a way to seemlessly map a single texture across many faces?

I have created this arched roof but in doing so I have needed to put splits in the gable end.  This means that when I apply a texture I get something like this:
[ATTACH=CONFIG]29435[/ATTACH]

what I want is something like this:
[ATTACH=CONFIG]29434[/ATTACH]

can I get the building's overall dimensions/coords somehow and use those in the UV?

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