Original User: crlindsa
I'm trying out the the parcel fabric transform tools. I was wondering if there's a way to make sure the line of a parcel will remain straight when the vertex of the adjacent parcels move. For example, look at the image below. If I were to move the one (or several) of the parcels shown on the right, then that would ruin the continuity of a straight line for the parcels on the left.
[ATTACH=CONFIG]18145[/ATTACH]
This image shows how it distorts the straight line.
[ATTACH=CONFIG]18147[/ATTACH]
What I do to fix this is use the Move parcel point tool on the Transform Parcels toolbar to move the vertex of the polygon that needs to be straightened and then I just eyeball it and move the vertex and try to make sure creates a straight line. Is this basically the only way to make the line straight again? As much as possible, I try to move the parcels that are sharing the same lines together to avoid this, but sometimes I cannot since the vertexes are not the same as the adjacent parcels like in the images above.
There are no COGO attributes for these parcels so unforunately I cannot recreate them to make sure the polygons have straight lines.