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Hi everyone, I suddenly noticed that in arcscene when I am looking through a semi-transparent feature, I also look through other features lying behind that semi-transparent feature. The situation is as follows: In my document I am looking at a elevated polygon. behind it are a number of elevated 3d points. I cannot see them as there is a polygon in the way. I have made another polygon layer visible, this time with a transparancy set in its display tab. now I am looking at the semi-transparent polygon, behind it is the other polygon, and behind that second polygon are the 3D points. Looking through the semi-transparent polygon you would expect to see what lies behind it but, alas, I also suddenly look through the other (not transparent at all) polygon and see the objects which lie behind. In the attached image the left is the situation without the semi-transparent polygon, the right includes this one and shows the points from the background. Does anyone know what I'm doing wrong? I did change my graphics card recently, but I thought that was an improvement... Cheers, Victor
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03-09-2015
07:03 AM
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Jake, you are wonderful! There were several ADF files in the folder, removing them solved the issue! Thanks very much for taking your time! Victor
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02-12-2015
07:47 AM
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Hi Jake, thanks for your reply. The file is a simple shapefile and it is stored two folders down from the location I am trying to open. I have copied the files I need to another location and there was no problem in opening it, so there is not big problem for me now. I am however surprised to see that a folder can suddenly change appearance into what arcmap thinks is a raster. Just for the hell of it I tried to open the 'raster', curiously it did not crash immediately but loaded until the bar was at 30%. Then it crashed. So there is no big hurry here as far as I'm concerned but the whole situation is a bit strange, I hope it will not happen to other folders as well. Cheers, Victor
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02-12-2015
07:22 AM
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Hello everyone, I'm having the weirdest problem: I am trying to add data to arcmap but when I browse to the correct folder it is not in the list of subfolders but it is displayed as a raster drawing! When I look in my regular windows explorer the folder is simply there, I can open it, and there are numerous files and subfolders in there, just the way it should be. Somehow arcmap is not recognizing it as a folder but as a raster. Does anyone know what's going on here? Thanks! Victor
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02-12-2015
05:43 AM
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Thanks Amando, it was for this site that I originally wanted to 3D reconstruct the deposits and find locations. If I ever get to it I will post it here. Cheers, Victor
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02-05-2015
11:34 PM
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A paper I wrote during my MA studies for a presentation held in Granada, Spain.
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01-30-2015
12:03 AM
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Presentation held at UISPP meeting 2014, Burgos, Spain. Text will follow when published (2015)
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01-29-2015
03:26 AM
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Hi everyone, I was wondering what people's solutions are for the display of section drawings in arcscene. Especially for archaeologists this is an important issue. To my knowledge there are three possible ways: 1. adding the raster as point symbol (Creating 3D cross sections for use in ArcGIS Explorer | ArcGIS Blog ) 2. create a TIN surface which is almost vertical, and georeference the raster on top of it. (see for instance Guides to Good Practice: CS_ACE-AUTH-Katsianis ) 3. Using a 3D modelling program to place (scale and xyz rotation) them correctly and then import the textured models in a textured multipatch feature class. the first option has the problem that you cant place the section drawing in a detailed way. the second option has the obvious problem of not actually being vertical. Also I have been experiencing quite a lot of rendering issues with large rasters using this approach. The third option is very useful but when exporting the raster from sketchup the location of the object is not retained, only scale and x,y,z rotation. so after import in arcscene the raster still has to be moved to the correct x,y,z location. currently we are mainly using the last option because the objects render very well within the scene. Also the rasters are placed properly vertically. The process is as follows: We use a simple 3D model of our excavation in sketchup and place the imported rasters in there. then select the raster we would like to import in arcene - export as collada - in arcscene create multipatch feature class - start editing - insert object - select collada file - click in scene - then select imported object and use the move tool to move it to the correct x,y,z. I also use this process for the import of 3D photogrammetry results of the same excavation. Unfortunately the textures are not exported in 2D exports (see the yet unanswered layers and textures in 2d scene export fail..). Are there people around with similar issues or ideas? Any comment are welcome, very interested in seeing how others deal with this. Victor
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01-29-2015
12:40 AM
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Hi Armando, that is good news indeed. I guess the main thing is that all parameters are properly taken care off in this situation (points truly 3D, use of closed multipatches, etc.) I'll be sure to see if this will work with some old datasets I used to try this on. One question though, how did you create your excavation surfaces? did you use surface measurements or section drawings perhaps? I have found that the simple linear interpolation of TINS may result in oversimplified surface models if not enough measurements are given. In my case, using measurements from section drawings, the simple interpolation did no justice to the complex original surfaces. As finds are often located close to the lower surface of a deposit this meant many finds were allocated to the wrong horizon. Anyway, good to hear you succeeded! Victor
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01-28-2015
10:54 PM
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Hi Amando, I have struggled with the same issues in the past, also in an archaeological context. I haven't tried these operations yet with arcgis 10 but I recognise your problems from previous versions. One possible solution: have you made sure that your point feature class is 3D (so not Z as attribute data)? Let me know if you found an answer to these issues! Victor
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01-28-2015
05:38 AM
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Hi Mike, Do you want all vertices in your new polygon to retain their Z? Perhaps first triangulate your polyline to a TIN and then to a MultiPatch or 3D (multipart) polygons.
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01-27-2015
05:38 AM
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Hi everyone, Since an update to Arcgis version 10.2.2 Arcscene is having lots of trouble with simple 'screen shot' exports. Some layers and particularly multipatches and their textures are excluded from the result. I need the option for high resolution output, does anyone have an idea how to fix this? I have attached two pictures, one a simple screen shot, the other the export result (file-export scene-2d...-[any file type]). Thanks a bunch! Victor
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01-27-2015
01:36 AM
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Hi kidcharlemagne, Not sure if this is still bugging you but I have been struggling with the same issue (also in archaeology) for years now. As far as I know there is no easy way to do this, particularly not by using an arcscene tool. If your dealing with not too many profiles perhaps you could have a look at a workaround which involves creating a 3D object from your profile raster in a 3D modelling program and placing that into your arcscene document. I have tried georeferencing them in autocad and then exporting them to arcscene but I can't seem to bridge the "raster gap" between Autocad and Arcscene... I can't begin to explain which million other options and formats I have tried... There are two main options as I see it now: 1. vectorize your profile drawings and 3d-reference these in autocad, then export to arcscene. this will constitute of a simplified version of your originals. 2. create a very steep sloping surface where your profile is (create four cornerpoints in 3d -> TIN), georeference your raster in 2d on the same corner points and then drape the raster on the tin in arcscene. this method will get you your originals in the 3d view but the main problem with this method is that the raster look very crappy. Hope this helps. but hope even more that esri would come up with a tool, It shouldn't be this hard, should it? Victor
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03-21-2014
02:25 AM
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Hi everyone, I'm trying to create some multipatches by extruding polygons between two tin's (extrude between). i have a collection of tin's and polygons, with some polygon-tin combination this works no problem but with others I get the following error message: ERROR 999999: Error executing function. A polygon part has no defined zs. Failed to execute (ExtrudeBetween). I have tried to find out what this means but I can't find anything on this error ("no defined Zs"). I'm sure I'm doing something stupid but I can't seem to find the answer to this issue... Can anyone help me with this? thanks a lot Victor
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10-31-2011
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jbswain - thanks, I didn't realise how limited the functionality of multipatches was; what is the use of the 3dintersect tool if you cant edit vertices? I guess I am not fully grasping what the functionality of this tool is supposed to be. I am following the same workflow as Nooski although I also try to intersect the extruded multipatches with eachother. They are all closed. Is there maybe a way to edit Tin's in this way in stead? Vattarai, thanks for your reply, I allready tried to export it all to collada and import in Sketchup (pro 8.0.4811) but a it crashes on every collada import, it just stops at 10% every time. They do import in Blender but I have next to no experience with Blender unfortunately. Nooski, let me know if you have found workarounds? thanks! Anyone any further suggestions? Thanks a lot for your replies
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08-24-2011
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1 | 10-31-2011 01:42 AM | |
1 | 01-28-2015 05:38 AM | |
1 | 03-27-2015 07:44 AM | |
3 | 01-30-2015 12:03 AM |
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