For some reason, the point cloud and textured meshes a I generate using Drone2Map do not fall where they are supposed to when using ground control as check points, but they do when using ground control as GCP. I've quadruple checked the datums/coordinate systems used and they are not the issue. Has anyone encountered this issue before or may have any suggestions?
My guess, when GCP's are used as control points the project get shifted/translated to the "best fit" location. If using the GCP's just for check you should see error/biases in the check-points similar to the calculated translation.