I'm working with a surface on a 3D scene.
I've just loaded a huge GeoTIFF to my RasterElevationSource and attached it to base surface of my 3D scene.
As I can see, the surface is rendered with some level of detalization dependent on its range: the nearer --> the more detailed. That's great.
But can I somehow tweak the level of detalization (for example, the range from which some pixels of my elevation data are omitted)? It can be useful if I want to see more detailed view (or run a program on a weak machine that is too slow for default settings)...
Solved! Go to Solution.