The MoveTo method only supports X and Y. If I try to use it on a ModelMarkerSymbol that has a Z value, it sets it to 0. This forces me to replace the Geometry of a 3D Graphic in a Scene which is not as efficient as MoveTo when trying to animate. What is the best way to animate a Graphic in a Scene?
Thanks,
Torrey
You should be able just to create new MapPoint for the graphic and assign that into the Graphic.