Transfer textures from an integrated mesh to multipatch features

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Hello everyone,

I have an integrated mesh as a basis for a 3D city model. This mesh contains detailed textures of the city's buildings. I also have multipatch features (LoD2/LoD3) of these buildings without any texture, but containing additional information that should be available in the final model (webscene). Is there any tool or workflow to transfer the textures of the mesh onto the multipatch features. Ideally for the entire city by an automated approach. But, if it's only possible by manual editing, I would also be happy to do this for specific POI's...

BR, Korbi

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