When zooming in or out between near-ground level and much higher altitude, the base map ground imagery ("Imagery" or "NAID") changes as the camera changes distance from the ground. It's obviously using differing resolutions over different size areas, but it messes up the continuity of the animation with large areas of the ground changing appearance suddenly during the zoom.
My question: Is there any way to specify that the ground imagery *not* be swapped out during an animation -- either keeping the lower res all the way, or down-sampling the higher res at greater distances?
Thanks,
Jim
Solved! Go to Solution.
Just to follow up to my own question...
I posed this issue to support, and they replied with a great solution:
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Just to follow up to my own question...
I posed this issue to support, and they replied with a great solution:
-- begin quote --