How do I apply custom materials via blueprints to 3D layers

321
2
04-25-2023 12:49 PM
MD6
by
New Contributor

Hi, I'm looking to apply materials I have defined in Unreal 5 onto layers that are being brought in via the plugin. At the moment I am doing it through the UI however there is no control over materials being applied.

I can see some blueprints have been setup but I am struggling to understand the flow. I simply want to stream a GIS3DObject Scene Layer into the editor and then apply a custom material to it.

Any help would be amazing, thanks.

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2 Replies
Jade
by Esri Contributor
Esri Contributor

Hello, please refer to SampleAttributeComponent.cpp to see how it's done. 

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ValeriaOspitalGreslebin
New Contributor II

Hi! Could you do it? I am facing the same problem.

Where can I find SampleAttributeComponent.cpp?

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