Hey, is there anyway to fix these errors when turning on Raytracing for screen space reflections?
Shader error in 'Shader Graphs/TileSurface': Opcode DerivCoarseY not valid in shader model lib_6_3(closesthit). at /GitRepos/ArcGIS/ArcGIS Unity SDK/Source/Components/ArcGIS/Packages/ArcGIS SDK/SDK/Resources/Shaders/Renderables/TileSurface.shadergraph(17448) (on d3d11)
Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with DECALS_4RT _ALPHATEST_ON _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY DECALS_3RT DECALS_OFF DECAL_SURFACE_GRADIENT DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON LIGHTMAP_ON MULTI_BOUNCE_INDIRECT PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _DISABLE_SSR _MATERIAL_FEATURE_ANISOTROPY _MATERIAL_FEATURE_CLEAR_COAT _MATERIAL_FEATURE_COLORED_TRANSMISSION _MATERIAL_FEATURE_IRIDESCENCE _MATERIAL_FEATURE_SPECULAR_COLOR _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _REFRACTION_PLANE _REFRACTION_SPHERE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT
I'm using Unity 6000.0.44f with ArcGIS Unity SDK 2.0 on DX12