I have a mobile project that is currently using v1.5 of the Unity SDK.
I am migrating to v2.1 but when I update the package the basemap is not displaying.
I am using the sat image basemap:
https://www.arcgis.com/home/item.html?id=c7d2b5c334364e8fb5b73b0f4d6a779b
The project is currently using a legacy API key but changing to a new rotating key has the same issue.
Other game objects on the map render fine.
Are there things that need to be done to the project/map/camera when migrating from 1.x to 2.x?
Solved! Go to Solution.
Thanks for posting the video! I also tried upgrading a project from v1.5 to v2.1 and experienced the same issue. Let me do a bit of more investigations and get back to you. Thanks for your patience. Meanwhile, you could upgrade it to v2.0 for now (I tested that it's working on v2.0).
Thank you for your ongoing support. Unfortunately I need the fix: "ArcGIS Maps SDK for Unity now supports Android devices and emulators that are configured to use a memory page size of 16 KB."
If I could have that fix in a 1.x release that would be great 🙂
I had a similar issue when migrating—my basemap wouldn’t load until I adjusted the camera settings to fit the new SDK defaults. Also make sure your API key permissions cover basemap services. In my pak game project, clearing cached data and re-importing the package fixed the problem. The migration notes from 1.x to 2.x highlight some camera changes that are easy to miss.
@jefferypickard - I have not found ANY migration notes other than info on the new authentication system.
Do you have any links to migration notes or camera settings that were helpful for you?
Hi @LukeMcBeath1 , It appears that the issue is not limited to the basemap; other types of layers (e.g. image layer, 3DObjectScene layer, etc.) in the scene are also failing to load after upgrading to v2.1 (while v2.0 worked). I reported this issue to the team for review and will share updates as soon as I get them. Thanks again for your patience.
Hi @LukeMcBeath1 , after upgrading a project from v1.5 to v2.1, the ArcGIS Camera component may appear disabled in the editor. You can manually enable it and re-save the scene, and it should then work correctly when entering play mode in v2.1.
Thank you, that was the magic