Manipulate layer attributes and set the color correctly in Editor but not Windows Build

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03-01-2023 02:06 AM
dun82
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New Contributor II

My project follows the 3DAttributeSample and rewrites the shader. Everyhing is fine when debugging in the editor window but once the project is built, errors below is found. 

ArgumentException: GCHandle value belongs to a different domain
at System.Runtime.InteropServices.GCHandle.op_Explicit (System.IntPtr value) [0x00020] in <75633565436c42f0a6426b33f0132ade>:0
at Esri.GameEngine.Attributes.ArcGISAttributeProcessorEventHandler.HandlerFunction (System.IntPtr userData, System.IntPtr layerAttributes, System.IntPtr visualizationAttributes) [0x0000e] in <662af139e46c429db3d72180a9332d24>:0
at (wrapper native-to-managed) Esri.GameEngine.Attributes.ArcGISAttributeProcessorEventHandler.HandlerFunction(intptr,intptr,intptr)

Appreciated if anyone can give me a hint. Thank you so much. 

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dun82
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New Contributor II

A quick follow-up to my own issue, it all about my careless mistake by declaring a local processor in the loop

var attributeProcessor = new Esri.GameEngine.Attributes.ArcGISAttributeProcessor();

where in the sample, attributeProcessor is a private global 

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dun82
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New Contributor II

A quick follow-up to my own issue, it all about my careless mistake by declaring a local processor in the loop

var attributeProcessor = new Esri.GameEngine.Attributes.ArcGISAttributeProcessor();

where in the sample, attributeProcessor is a private global 

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