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Layers from LivingAtlas are not rendering on Unity Tabletop Map Prefab

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09-29-2023 08:55 AM
GeoffreyBund
Emerging Contributor

I've been trying to display weather tile layers on top of my basemap for the tabletop map prefab, but have been unsuccessful so far. My process has been to took for interesting tile layers on the LivingAtlas website, get the url for the server, and create a layer on the ArcGIS Map component in my Unity scene. Is this the right way of going about things? The only layers that do seem to work are the New York and San Francisco 3D building layers in the example scene. But even those seem to cause a huge drop in framerate when built to quest pro headset.

GeoffreyBund_1-1696002431251.png

 

GeoffreyBund_0-1696002324304.png

 

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1 Reply
Jade
by Esri Contributor
Esri Contributor

Yes, the first image you posted is the correct place to look for URL. There are many layers on living atlas that we support. The supported layer types are listed on the layer page https://developers.arcgis.com/unity/layers/.  Look for those icons on the living atlas. If the layer is supported but not shown, it's most likely to be the issue with the unmatched spatial reference between the data and the document. The solution is on the FAQ page, https://developers.arcgis.com/unity/faq/ , under, "Why is my data not displaying in the map?" We have had many users asking about data issues, if you have suggestion on how to make this info more prominent in the doc let us know.