Is it possible to create a map that always tries to be a 1:1 scale where the origin of the map is currently in Unity?
Currently I have to switch the coordinate system reference for every new area I want to simulate to keep the 1:1 scale of 1 Unity Unit = 1 Meter, but this would not be possible if I want to be able to transport the simulation over larger areas during runtime. Is there any alternative? Can I perhaps switch the coordinates systems origin to the origin of the ArcGIS map component?
the map component takes care of long distance that for you using a "floating origin"