Hello.
I'm trying to draw rectangle and cirle on sceneview. blow code copied from your sample page at
ArcGIS API for JavaScript Sandbox
I just changed MapView to SceneView. My whole code below, I can creating polygon but can't create rectangle and circle
<!DOCTYPE html>
<html><head>
<meta charset="utf-8">
<meta name="viewport" content="initial-scale=1,maximum-scale=1,user-scalable=no">
<title>Sketch temporary geometries - 4.7</title><link rel="stylesheet" href="https://js.arcgis.com/4.7/esri/css/main.css">
<script src="https://js.arcgis.com/4.7/"></script><style>
html,
body,
#viewDiv {
padding: 0;
margin: 0;
height: 100%;
width: 100%;
font-family: verdana;
}#topbar {
background: #fff;
position: absolute;
top: 15px;
right: 15px;
padding: 10px;
}.action-button {
font-size: 16px;
background-color: transparent;
border: 1px solid #D3D3D3;
color: #6e6e6e;
height: 32px;
width: 32px;
text-align: center;
box-shadow: 0 0 1px rgba(0, 0, 0, 0.3);
}.action-button:hover,
.action-button:focus {
background: #0079c1;
color: #e4e4e4;
}.active {
background: #0079c1;
color: #e4e4e4;
}
</style><script>
require([
"esri/views/SceneView",
"esri/Map",
"esri/widgets/Sketch/SketchViewModel",
"esri/Graphic",
"esri/layers/GraphicsLayer",
"dojo/domReady!"
], function(
SceneView, Map,
SketchViewModel, Graphic, GraphicsLayer
) {// GraphicsLayer to hold graphics created via sketch view model
var tempGraphicsLayer = new GraphicsLayer();
var updateGraphic;// Arctic Ocean Basemap
var map = new Map({
basemap: "gray",
layers: [tempGraphicsLayer]
});var view = new SceneView({
container: "viewDiv",
map: map,
zoom: 3
});var pointSymbol = { // symbol used for points
type: "simple-marker", // autocasts as new SimpleMarkerSymbol()
style: "square",
color: "#8A2BE2",
size: "16px",
outline: { // autocasts as new SimpleLineSymbol()
color: [255, 255, 255],
width: 3 // points
}
}
var polylineSymbol = { // symbol used for polylines
type: "simple-line", // autocasts as new SimpleLineSymbol()
color: "#8A2BE2",
width: "4",
style: "dash"
}var polygonSymbol = { // symbol used for polygons
type: "simple-fill", // autocasts as new SimpleFillSymbol()
color: "rgba(138,43,226, 0.8)",
style: "solid",
outline: {
color: "white",
width: 1
}
}view.when(function() {
// create a new sketch view model
var sketchViewModel = new SketchViewModel({
view: view,
layer: tempGraphicsLayer,
pointSymbol: pointSymbol,
polylineSymbol: polylineSymbol,
polygonSymbol: polygonSymbol
});setUpClickHandler();
// ************************************************************
// Get the completed graphic from the event and add it to view.
// This event fires when user presses
// * "C" key to finish sketching point, polygon or polyline.
// * Double-clicks to finish sketching polyline or polygon.
// * Clicks to finish sketching a point geometry.
// ***********************************************************
sketchViewModel.on("draw-complete", addGraphic);
sketchViewModel.on("update-complete", addGraphic);
sketchViewModel.on("update-cancel", addGraphic);function addGraphic(evt) {
var geometry = evt.geometry;
var symbol;// Choose a valid symbol based on return geometry
switch (geometry.type) {
case "point":
symbol = pointSymbol;
break;
case "polyline":
symbol = polylineSymbol;
break;
default:
symbol = polygonSymbol;
break;
}
// Create a new graphic; add it to the GraphicsLayer
var graphic = new Graphic({
geometry: geometry,
symbol: symbol
});
tempGraphicsLayer.add(graphic);
// Remove stored reference to the updated graphic
// Required in 'update-complete' callback specifically
updateGraphic = null;
}// *************************************
// activate the sketch to create a point
// *************************************
var drawPointButton = document.getElementById("pointButton");
drawPointButton.onclick = function() {
// set the sketch to create a point geometry
sketchViewModel.create("point");
setActiveButton(this);
};// ****************************************
// activate the sketch to create a polyline
// ****************************************
var drawLineButton = document.getElementById("polylineButton");
drawLineButton.onclick = function() {
// set the sketch to create a polyline geometry
sketchViewModel.create("polyline");
setActiveButton(this);
};// ***************************************
// activate the sketch to create a polygon
// ***************************************
var drawPolygonButton = document.getElementById("polygonButton");
drawPolygonButton.onclick = function() {
// set the sketch to create a polygon geometry
sketchViewModel.create("polygon");
setActiveButton(this);
};// ***************************************
// activate the sketch to create a rectangle
// ***************************************
var drawRectangleButton = document.getElementById(
"rectangleButton");
drawRectangleButton.onclick = function() {
// set the sketch to create a polygon geometry
sketchViewModel.create("rectangle");
setActiveButton(this);
};// ***************************************
// activate the sketch to create a circle
// ***************************************
var drawCircleButton = document.getElementById("circleButton");
drawCircleButton.onclick = function() {
// set the sketch to create a polygon geometry
sketchViewModel.create("circle");
setActiveButton(this);
};// **************
// reset button
// **************
document.getElementById("resetBtn").onclick = function() {
sketchViewModel.reset();
tempGraphicsLayer.removeAll();
setActiveButton();
};function setActiveButton(selectedButton) {
// focus the view to activate keyboard shortcuts for sketching
view.focus();
var elements = document.getElementsByClassName("active");
for (var i = 0; i < elements.length; i++) {
elements.classList.remove("active");
}
if (selectedButton) {
selectedButton.classList.add("active");
}
}// ************************************************************************************
// set up logic to handle geometry update and reflect the update on "tempGraphicsLayer"
// ************************************************************************************
function setUpClickHandler() {
view.on("click", function(evt) {
view.hitTest(evt).then(function(response) {
var results = response.results;
// Found a valid graphic
if (results.length && results[results.length - 1]
.graphic) {
// Check if we're already editing a graphic
if (!updateGraphic) {
// Save a reference to the graphic we intend to update
updateGraphic = results[results.length - 1].graphic;
// Remove the graphic from the GraphicsLayer
// Sketch will handle displaying the graphic while being updated
tempGraphicsLayer.remove(updateGraphic);
sketchViewModel.update(updateGraphic.geometry);
}
}
});
});
}});
});
</script>
</head><body>
<div id="viewDiv">
<div id="topbar">
<button class="action-button esri-icon-blank-map-pin" id="pointButton" type="button"
title="Draw point"></button>
<button class="action-button esri-icon-polyline" id="polylineButton" type="button"
title="Draw polyline"></button>
<button class="action-button esri-icon-polygon" id="polygonButton" type="button"
title="Draw polygon"></button>
<button class="action-button esri-icon-checkbox-unchecked" id="rectangleButton" type="button"
title="Draw rectangle"></button>
<button class="action-button esri-icon-radio-unchecked" id="circleButton" type="button"
title="Draw circle"></button>
<button class="action-button esri-icon-trash" id="resetBtn" type="button" title="Clear graphics"></button>
</div>
</div>
</body></html>
Tuba,
The documentation clearly states:
SketchViewModel simplifies the process of adding temporary geometries to the MapView.
Notice MapView not SceneView. Though some geometry types like points lines and polygons may work in the SceneView until the documentation states that SceneView is supported, you can expect some thing to NOT work.
Thanks. I'm developing a GIS application which supporting 2D and 3D on same time. But it's hard to check for the mapview or sceneview while thousands lines of coding. It making it very complicated.
On my opinions, new features must be support both of mapviews and sceneviews after has been published.
Thanks for answer