TIFs in CityEngine 2015

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05-21-2015 09:27 PM
NathanStocker
New Contributor III

Hi All,

Is it just me, or has TIF disappeared as an option for importing height maps and textures in CityEngine 2015?

I had always used TIF to export from ArcMap and import into CE, but now it looks like I may have to change. It's slightly annoying, since the other file types don't seem to work for exporting my 32bit DEM, so I guess I'll just have to make a CityEngine-compatible version of it.

That said, I think I'll survive

Nathan

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BenLeslie1
Occasional Contributor III

This all works fine for me - I'm on 2015 Advanced Concurrent. 

Maybe re-install will help?

View solution in original post

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7 Replies
IonutAlixandroae
Occasional Contributor

Hi Nathan,

You could use .IMG format for DEMs. I always do and there`s no problem.

Ionut

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MatthiasBuehler
Occasional Contributor III

Hi,

I see and can use tif files .. no issues here ..

Matt

Matthias Buehler

Head of 3D Technologies

twitter: @MattB3D

--------------------------------------

Garsdale Design Limited

matthias.buehler@garsdaledesign.co.uk

www.garsdaledesign.co.uk

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NathanStocker
New Contributor III

Thanks for the help guys. Strangely, neither IMG nor TIF are showing in my 'select heightmap file' options.

I think either I'm doing something silly, or I'm missing some options that appear for you?

ImportOptions.jpg

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IonutAlixandroae
Occasional Contributor

If you copy your heightmap into a folder or connect a folder in which you have the heightmap, try drag and drop it into the scene and I think it will load

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NathanStocker
New Contributor III

That doesn't work either unfortunately - it just takes me to the generic import window.

I'm not sure if it's related, but I'm also having an issue with textures - in that none of them work!

Even a simple rule like the one below comes up with unknown texture. I've tried downloading example scenes and they come up with the same thing (no textures).

attr Texture = "/CapacityModelling/assets/g_f001_t006_Residential_036.jpg"

Lot -->

  extrude(world.y, 12)

  split(y){4 : Lot2}*

Lot2 -->

  setupProjection(0, scope.xy, 3, 3)

  texture(Texture)

  projectUV(0)

  Lot3.

I've tried deleting my .cityengine folder, but that didn't help. I've attached an error that seems to come up every time I open CityEngine (not sure if it's related).

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BenLeslie1
Occasional Contributor III

This all works fine for me - I'm on 2015 Advanced Concurrent. 

Maybe re-install will help?

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NathanStocker
New Contributor III

Thanks Ben - you're on the mark. It was good just finding out that the problem was just with my own CityEngine.

I've reinstalled CE and it's working fine now

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