Hi there,
I use tiled terrain data because of large size of region. Every height map tile is a 16-bit png texture. So, almost in each texture minimal level is not deep black and maximal level is not deep white. But when I try to import these textures as terrain height map, City Engine adjusts minimal level of every image as deep black and maximal level as deep white. Because of this every terrain has wrong heights. How can I solve it? I think computing of min and max levels of every tile by third-party software is not convenient solution.
Thanks!