Hey I need a hand here, I have only been concerned about orientations around the y-axis for most situations till now. However now I am working with assets I have placed along roads. The roads are conformed to a heightmap. The result in our engine are orientations that are incorrect.
Is there a way to get quaternions back for orientation?
Could you tell me the handedness of the rotations being applied so i know if to correct orientation. The Euler Angle System being used.
I just found that I the above statement about the bug having been fixed for 2012 was wrong. It's been fixed actually for 2011 already. Time friggin flies! (btw. it also seems to have nothing to do with your specific issue.)
ps. Check the CGA change log at the very bottom of the CGA reference (there's a link)