I am able to create new terrain (CE calls it attribute layer) using:
and I can also change the terrain dimensions and positions using:
Am I missing something or this feature isn't implemented yet? (so I have to do it manually)
The reason why I need this is to automatically generate lots of CE projects (each will use it's own terrain tile + vector data) and automatically preprocess terrain (in full resolution) and doing this manually will take forever..
One incoplete workaround would be to: copy existing scene file containing only terrain layer with correctly set resolution and then change the other things (terrain coordinates and dimensions using: setAttributeLayerExtents )
but I also need to change elevation map and texture location and I'm not sure if this is possible either (haven't found information about it in documentation)
This is a limitation with Python the terrain sampling is reduced to 1024x1024
If a higher sampling is needed, please use a tiling approach by adding multiple terrain layers with reduced extend.