Hi,
i have a problem with my imported footprints. When i want to asign a texture to a facade i cant because my buildings doesnt have facades :S
I cant select them, neither with a double click. I would like to use real textures, not the texture from cga rules.
I would like to assign this texture to the front facade of de selected building. Drag and drop doesnt work because my building doesnt have facades.
Solved! Go to Solution.
Antonio,
It appears your building models might be derived from CGA (Madrid_edificios.cga). If so, you cannot drag and drop textures onto a generated model. You will need to apply the texture in the CGA file. Look in the help section for texturing. Start by searching for:
- setupProjection
- projectUV
- texture
You will also need to understand the concept of scope. Hint: if you extrude your building footprint, and use comp(f) to access the facade faces, then those faces will have scope.xy used in the setupProjection (or scope.yx if projection comes out upside down).
Chris
Could someone answer my question please? Maybe the problem is the diference between static and dinamic buildings...
Antonio,
It appears your building models might be derived from CGA (Madrid_edificios.cga). If so, you cannot drag and drop textures onto a generated model. You will need to apply the texture in the CGA file. Look in the help section for texturing. Start by searching for:
- setupProjection
- projectUV
- texture
You will also need to understand the concept of scope. Hint: if you extrude your building footprint, and use comp(f) to access the facade faces, then those faces will have scope.xy used in the setupProjection (or scope.yx if projection comes out upside down).
Chris
Thank you! I will try to do it with the CGA rule.