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    <title>topic WorldScaleSceneView - Rendered Graphics smaller than real world property boundary in WorldScaleView in Swift Maps SDK Questions</title>
    <link>https://community.esri.com/t5/swift-maps-sdk-questions/worldscalesceneview-rendered-graphics-smaller-than/m-p/1707123#M692</link>
    <description>&lt;P class=""&gt;I am building an iOS app using ArcGIS Runtime SDK (UIKit) that shows property parcel boundaries in AR using WorldScaleSceneView.&lt;/P&gt;&lt;P class=""&gt;&lt;STRONG&gt;Problem:&lt;/STRONG&gt; When basemap is visible, the graphic EXACTLY covers the property boundary on the basemap. But when I reduce the basemap opacity to 0, the graphic appears SMALLER than the actual real world property.&lt;/P&gt;&lt;P class=""&gt;&lt;STRONG&gt;Property Details example sample data:&lt;/STRONG&gt;&lt;/P&gt;&lt;UL class=""&gt;&lt;LI&gt;Real world size: ~3 acres (~123m x 123m)&lt;/LI&gt;&lt;LI&gt;Coordinate system: WGS84 (WKID 4326)&lt;/LI&gt;&lt;LI&gt;Coordinates are correct (verified on basemap)&lt;/LI&gt;&lt;/UL&gt;&lt;P class=""&gt;&lt;STRONG&gt;Sample Coordinates:&lt;/STRONG&gt;&lt;/P&gt;&lt;DIV class=""&gt;&lt;DIV class=""&gt;&lt;DIV class=""&gt;&lt;DIV class=""&gt;&lt;DIV class=""&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV class=""&gt;&amp;nbsp;&lt;/DIV&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;DIV class=""&gt;&lt;PRE&gt;&amp;nbsp;&lt;/PRE&gt;&lt;P class=""&gt;&lt;STRONG&gt;My Current Setup:&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;// Scene setup&lt;BR /&gt;let scene = AGSScene(basemapStyle: .arcGISImageryStandard)&lt;BR /&gt;scene.addElevationSource()&lt;BR /&gt;scene.baseSurface?.opacity = 0&lt;BR /&gt;arView.locationDataSource = AGSCLLocationDataSource()&lt;BR /&gt;arView.translationFactor = 1&lt;/P&gt;&lt;P&gt;// Graphics overlay setup&lt;BR /&gt;boundariesGraphicsOverlay.sceneProperties =&lt;BR /&gt;AGSLayerSceneProperties(surfacePlacement: .drapedFlat)&lt;/P&gt;&lt;P&gt;// Symbol&lt;BR /&gt;AGSSimpleLineSymbol(&lt;BR /&gt;style: .solid,&lt;BR /&gt;color: UIColor(red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0),&lt;BR /&gt;width: 5&lt;BR /&gt;)&lt;/P&gt;&lt;P class=""&gt;&lt;STRONG&gt;What I Have Already Tried:&lt;/STRONG&gt;&lt;/P&gt;&lt;OL class=""&gt;&lt;LI&gt;Verified coordinates are in WGS84&lt;/LI&gt;&lt;LI&gt;Added elevation source&lt;/LI&gt;&lt;LI&gt;Set translationFactor = 1&lt;/LI&gt;&lt;LI&gt;Set surfacePlacement = .drapedFlat&lt;/LI&gt;&lt;LI&gt;Verified graphic fits basemap exactly&lt;/LI&gt;&lt;/OL&gt;&lt;P class=""&gt;&lt;STRONG&gt;Questions:&lt;/STRONG&gt;&lt;/P&gt;&lt;OL class=""&gt;&lt;LI&gt;Why does the graphic appear smaller in real world compared to basemap?&lt;/LI&gt;&lt;LI&gt;Is there any additional configuration needed for WorldScaleSceneView to render graphics at true 1:1 real world scale?&lt;/LI&gt;&lt;/OL&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;/DIV&gt;&lt;/DIV&gt;</description>
    <pubDate>Tue, 09 Jun 2026 13:58:18 GMT</pubDate>
    <dc:creator>nvsraju0979</dc:creator>
    <dc:date>2026-06-09T13:58:18Z</dc:date>
    <item>
      <title>WorldScaleSceneView - Rendered Graphics smaller than real world property boundary in WorldScaleView</title>
      <link>https://community.esri.com/t5/swift-maps-sdk-questions/worldscalesceneview-rendered-graphics-smaller-than/m-p/1707123#M692</link>
      <description>&lt;P class=""&gt;I am building an iOS app using ArcGIS Runtime SDK (UIKit) that shows property parcel boundaries in AR using WorldScaleSceneView.&lt;/P&gt;&lt;P class=""&gt;&lt;STRONG&gt;Problem:&lt;/STRONG&gt; When basemap is visible, the graphic EXACTLY covers the property boundary on the basemap. But when I reduce the basemap opacity to 0, the graphic appears SMALLER than the actual real world property.&lt;/P&gt;&lt;P class=""&gt;&lt;STRONG&gt;Property Details example sample data:&lt;/STRONG&gt;&lt;/P&gt;&lt;UL class=""&gt;&lt;LI&gt;Real world size: ~3 acres (~123m x 123m)&lt;/LI&gt;&lt;LI&gt;Coordinate system: WGS84 (WKID 4326)&lt;/LI&gt;&lt;LI&gt;Coordinates are correct (verified on basemap)&lt;/LI&gt;&lt;/UL&gt;&lt;P class=""&gt;&lt;STRONG&gt;Sample Coordinates:&lt;/STRONG&gt;&lt;/P&gt;&lt;DIV class=""&gt;&lt;DIV class=""&gt;&lt;DIV class=""&gt;&lt;DIV class=""&gt;&lt;DIV class=""&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV class=""&gt;&amp;nbsp;&lt;/DIV&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;DIV class=""&gt;&lt;PRE&gt;&amp;nbsp;&lt;/PRE&gt;&lt;P class=""&gt;&lt;STRONG&gt;My Current Setup:&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;// Scene setup&lt;BR /&gt;let scene = AGSScene(basemapStyle: .arcGISImageryStandard)&lt;BR /&gt;scene.addElevationSource()&lt;BR /&gt;scene.baseSurface?.opacity = 0&lt;BR /&gt;arView.locationDataSource = AGSCLLocationDataSource()&lt;BR /&gt;arView.translationFactor = 1&lt;/P&gt;&lt;P&gt;// Graphics overlay setup&lt;BR /&gt;boundariesGraphicsOverlay.sceneProperties =&lt;BR /&gt;AGSLayerSceneProperties(surfacePlacement: .drapedFlat)&lt;/P&gt;&lt;P&gt;// Symbol&lt;BR /&gt;AGSSimpleLineSymbol(&lt;BR /&gt;style: .solid,&lt;BR /&gt;color: UIColor(red: 1.0, green: 1.0, blue: 0.0, alpha: 1.0),&lt;BR /&gt;width: 5&lt;BR /&gt;)&lt;/P&gt;&lt;P class=""&gt;&lt;STRONG&gt;What I Have Already Tried:&lt;/STRONG&gt;&lt;/P&gt;&lt;OL class=""&gt;&lt;LI&gt;Verified coordinates are in WGS84&lt;/LI&gt;&lt;LI&gt;Added elevation source&lt;/LI&gt;&lt;LI&gt;Set translationFactor = 1&lt;/LI&gt;&lt;LI&gt;Set surfacePlacement = .drapedFlat&lt;/LI&gt;&lt;LI&gt;Verified graphic fits basemap exactly&lt;/LI&gt;&lt;/OL&gt;&lt;P class=""&gt;&lt;STRONG&gt;Questions:&lt;/STRONG&gt;&lt;/P&gt;&lt;OL class=""&gt;&lt;LI&gt;Why does the graphic appear smaller in real world compared to basemap?&lt;/LI&gt;&lt;LI&gt;Is there any additional configuration needed for WorldScaleSceneView to render graphics at true 1:1 real world scale?&lt;/LI&gt;&lt;/OL&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;/DIV&gt;&lt;/DIV&gt;</description>
      <pubDate>Tue, 09 Jun 2026 13:58:18 GMT</pubDate>
      <guid>https://community.esri.com/t5/swift-maps-sdk-questions/worldscalesceneview-rendered-graphics-smaller-than/m-p/1707123#M692</guid>
      <dc:creator>nvsraju0979</dc:creator>
      <dc:date>2026-06-09T13:58:18Z</dc:date>
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