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  <channel>
    <title>topic Re: Error when rotating a SceneView with NavigationSplitController  to landscape and back in Swift Maps SDK Questions</title>
    <link>https://community.esri.com/t5/swift-maps-sdk-questions/error-when-rotating-a-sceneview-with/m-p/1322386#M134</link>
    <description>&lt;P&gt;Out of curiosity, do you happen to have installed the Xcode 15.0 Beta 7 and iOS 17.0 Simulator?&lt;/P&gt;&lt;P&gt;We are trying to narrow down the issue and would like to know if it is still a crash on iOS 17. Thank you!&lt;/P&gt;</description>
    <pubDate>Fri, 25 Aug 2023 00:04:48 GMT</pubDate>
    <dc:creator>Ting</dc:creator>
    <dc:date>2023-08-25T00:04:48Z</dc:date>
    <item>
      <title>Error when rotating a SceneView with NavigationSplitController  to landscape and back</title>
      <link>https://community.esri.com/t5/swift-maps-sdk-questions/error-when-rotating-a-sceneview-with/m-p/1319966#M113</link>
      <description>&lt;P&gt;I have a SceneView from a mobile scene package in a swiftUI app. &amp;nbsp;When I add operational layers and rotate the device to landscape then back to portrait, I am consistently getting a crash with the following message:&lt;/P&gt;&lt;P&gt;"Fatal error: &amp;nbsp;Object is already in use and may not be reused."&lt;/P&gt;&lt;P&gt;I have updated to 200.2 but still the error persists. &amp;nbsp;I also get this error occasionally when entering background mode from the sceneView. &amp;nbsp;Once again if I remove operational layers or select another tab in the navigationSplitView then there is no error.&lt;/P&gt;&lt;P&gt;This error only appears if I have an operational layer added.&lt;/P&gt;&lt;P&gt;The simple code to reproduce this is below:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;BLOCKQUOTE&gt;&lt;P&gt;&lt;SPAN&gt;&lt;STRONG&gt;enum&lt;/STRONG&gt;&lt;/SPAN&gt; &lt;SPAN&gt;Detail&lt;/SPAN&gt;&lt;SPAN&gt;: &lt;/SPAN&gt;Hashable&lt;SPAN&gt; {&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;case&lt;/STRONG&gt;&lt;/SPAN&gt; geography&lt;/P&gt;&lt;P&gt;}&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&lt;STRONG&gt;struct&lt;/STRONG&gt;&lt;/SPAN&gt; ContentView&lt;SPAN&gt;: &lt;/SPAN&gt;&lt;SPAN&gt;View&lt;/SPAN&gt;&lt;SPAN&gt; {&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;@State&lt;/SPAN&gt; &lt;SPAN&gt;&lt;STRONG&gt;private&lt;/STRONG&gt;&lt;/SPAN&gt; &lt;SPAN&gt;&lt;STRONG&gt;var&lt;/STRONG&gt;&lt;/SPAN&gt; &lt;SPAN&gt;selection&lt;/SPAN&gt;: &lt;SPAN&gt;Detail&lt;/SPAN&gt;?&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;var&lt;/STRONG&gt;&lt;/SPAN&gt; &lt;SPAN&gt;body&lt;/SPAN&gt;: &lt;SPAN&gt;&lt;STRONG&gt;some&lt;/STRONG&gt;&lt;/SPAN&gt; &lt;SPAN&gt;View&lt;/SPAN&gt; {&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;/SPAN&gt;NavigationSplitView&lt;SPAN&gt;() {&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;List&lt;/SPAN&gt;(&lt;SPAN&gt;selection&lt;/SPAN&gt;: &lt;SPAN&gt;$selection&lt;/SPAN&gt;) {&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;NavigationLink&lt;/SPAN&gt;(&lt;SPAN&gt;value&lt;/SPAN&gt;: &lt;SPAN&gt;Detail&lt;/SPAN&gt;.&lt;SPAN&gt;geography&lt;/SPAN&gt;) {&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;HStack&lt;/SPAN&gt;(&lt;SPAN&gt;spacing&lt;/SPAN&gt;: &lt;SPAN&gt;12&lt;/SPAN&gt;) {&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;Image&lt;/SPAN&gt;(&lt;SPAN&gt;systemName&lt;/SPAN&gt;: &lt;SPAN&gt;"globe"&lt;/SPAN&gt;)&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;Text&lt;/SPAN&gt;(&lt;SPAN&gt;"Geography"&lt;/SPAN&gt;)&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;}&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;}&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;}&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;} &lt;SPAN&gt;detail&lt;/SPAN&gt;: {&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;switch&lt;/STRONG&gt;&lt;/SPAN&gt; &lt;SPAN&gt;selection&lt;/SPAN&gt; {&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;case&lt;/STRONG&gt;&lt;/SPAN&gt; .&lt;SPAN&gt;geography&lt;/SPAN&gt;:&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;GeographyView&lt;/SPAN&gt;()&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;default&lt;/STRONG&gt;&lt;/SPAN&gt;:&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;EmptyView&lt;/SPAN&gt;()&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;}&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;}&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;}&lt;/P&gt;&lt;P&gt;}&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&lt;STRONG&gt;struct&lt;/STRONG&gt;&lt;/SPAN&gt; GeographyView&lt;SPAN&gt;: &lt;/SPAN&gt;&lt;SPAN&gt;View&lt;/SPAN&gt;&lt;SPAN&gt; {&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;@State&lt;/SPAN&gt; &lt;SPAN&gt;&lt;STRONG&gt;private&lt;/STRONG&gt;&lt;/SPAN&gt; &lt;SPAN&gt;&lt;STRONG&gt;var&lt;/STRONG&gt;&lt;/SPAN&gt; &lt;SPAN&gt;scene&lt;/SPAN&gt; = &lt;SPAN&gt;Scene&lt;/SPAN&gt;()&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;@State&lt;/SPAN&gt; &lt;SPAN&gt;&lt;STRONG&gt;private&lt;/STRONG&gt;&lt;/SPAN&gt; &lt;SPAN&gt;&lt;STRONG&gt;var&lt;/STRONG&gt;&lt;/SPAN&gt; &lt;SPAN&gt;mobileScenePackage&lt;/SPAN&gt;: MobileScenePackage!&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;@State&lt;/SPAN&gt; &lt;SPAN&gt;&lt;STRONG&gt;var&lt;/STRONG&gt;&lt;/SPAN&gt; &lt;SPAN&gt;camera&lt;/SPAN&gt;: Camera? = Camera(location: &lt;SPAN&gt;Point&lt;/SPAN&gt;(&lt;SPAN&gt;x&lt;/SPAN&gt;: &lt;SPAN&gt;113.915001&lt;/SPAN&gt;, &lt;SPAN&gt;y&lt;/SPAN&gt;: &lt;SPAN&gt;22.308901&lt;/SPAN&gt;, &lt;SPAN&gt;z&lt;/SPAN&gt;: &lt;SPAN&gt;4_953_394&lt;/SPAN&gt;, &lt;SPAN&gt;spatialReference&lt;/SPAN&gt;: .wgs84), heading: &lt;SPAN&gt;360.0&lt;/SPAN&gt;, pitch: &lt;SPAN&gt;0.0&lt;/SPAN&gt;, roll: &lt;SPAN&gt;0&lt;/SPAN&gt;)&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;@State&lt;/SPAN&gt; &lt;SPAN&gt;&lt;STRONG&gt;var&lt;/STRONG&gt;&lt;/SPAN&gt; &lt;SPAN&gt;presentPositionOverlay&lt;/SPAN&gt;: GraphicsOverlay?&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;var&lt;/STRONG&gt;&lt;/SPAN&gt; &lt;SPAN&gt;mapOverlays&lt;/SPAN&gt;: [GraphicsOverlay] {&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;var&lt;/STRONG&gt;&lt;/SPAN&gt; overlays: [GraphicsOverlay] = []&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;if&lt;/STRONG&gt;&lt;/SPAN&gt; presentPositionOverlay&lt;SPAN&gt; != &lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;nil&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;SPAN&gt; {&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;overlays.&lt;SPAN&gt;append&lt;/SPAN&gt;(&lt;SPAN&gt;presentPositionOverlay&lt;/SPAN&gt;!)&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;}&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;return&lt;/STRONG&gt;&lt;/SPAN&gt; overlays&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;}&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;private&lt;/STRONG&gt;&lt;/SPAN&gt; &lt;SPAN&gt;&lt;STRONG&gt;func&lt;/STRONG&gt;&lt;/SPAN&gt; loadMobileScenePackage&lt;SPAN&gt;() &lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;async&lt;/STRONG&gt;&lt;/SPAN&gt; &lt;SPAN&gt;&lt;STRONG&gt;throws&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;SPAN&gt; {&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;let&lt;/STRONG&gt;&lt;/SPAN&gt; sceneURL = &lt;SPAN&gt;Bundle&lt;/SPAN&gt;.&lt;SPAN&gt;main&lt;/SPAN&gt;.&lt;SPAN&gt;url&lt;/SPAN&gt;(&lt;SPAN&gt;forResource&lt;/SPAN&gt;: &lt;SPAN&gt;"satteliteImageryScene"&lt;/SPAN&gt;, &lt;SPAN&gt;withExtension&lt;/SPAN&gt;: &lt;SPAN&gt;"mspk"&lt;/SPAN&gt;)!&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;self&lt;/STRONG&gt;&lt;/SPAN&gt;.&lt;SPAN&gt;mobileScenePackage&lt;/SPAN&gt; = MobileScenePackage(fileURL: sceneURL)&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;try&lt;/STRONG&gt;&lt;/SPAN&gt; &lt;SPAN&gt;&lt;STRONG&gt;await&lt;/STRONG&gt;&lt;/SPAN&gt; mobileScenePackage&lt;SPAN&gt;.&lt;/SPAN&gt;&lt;SPAN&gt;load&lt;/SPAN&gt;&lt;SPAN&gt;()&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;guard&lt;/STRONG&gt;&lt;/SPAN&gt; &lt;SPAN&gt;&lt;STRONG&gt;let&lt;/STRONG&gt;&lt;/SPAN&gt; scene = &lt;SPAN&gt;mobileScenePackage&lt;/SPAN&gt;.scenes.&lt;SPAN&gt;first&lt;/SPAN&gt; &lt;SPAN&gt;&lt;STRONG&gt;else&lt;/STRONG&gt;&lt;/SPAN&gt; { &lt;SPAN&gt;&lt;STRONG&gt;return&lt;/STRONG&gt;&lt;/SPAN&gt; }&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;let&lt;/STRONG&gt;&lt;/SPAN&gt; x = &lt;SPAN&gt;113.915001&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;let&lt;/STRONG&gt;&lt;/SPAN&gt; y = &lt;SPAN&gt;22.308901&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;scene.initialViewpoint = Viewpoint(latitude: y, longitude: x, scale: &lt;SPAN&gt;4_953_394&lt;/SPAN&gt;)&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;/SPAN&gt;setPresentPositionOverlay&lt;SPAN&gt;(&lt;/SPAN&gt;x&lt;SPAN&gt;: x, &lt;/SPAN&gt;y&lt;SPAN&gt;: y)&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;self&lt;/STRONG&gt;&lt;/SPAN&gt;.&lt;SPAN&gt;scene&lt;/SPAN&gt; = scene&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;}&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;func&lt;/STRONG&gt;&lt;/SPAN&gt; setPresentPositionOverlay&lt;SPAN&gt;(&lt;/SPAN&gt;x&lt;SPAN&gt;: &lt;/SPAN&gt;&lt;SPAN&gt;Double&lt;/SPAN&gt;&lt;SPAN&gt;, &lt;/SPAN&gt;y&lt;SPAN&gt;: &lt;/SPAN&gt;&lt;SPAN&gt;Double&lt;/SPAN&gt;&lt;SPAN&gt;) {&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;let&lt;/STRONG&gt;&lt;/SPAN&gt; overlay = GraphicsOverlay()&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;let&lt;/STRONG&gt;&lt;/SPAN&gt; location = &lt;SPAN&gt;Point&lt;/SPAN&gt;(&lt;SPAN&gt;x&lt;/SPAN&gt;: x, &lt;SPAN&gt;y&lt;/SPAN&gt;: y, &lt;SPAN&gt;spatialReference&lt;/SPAN&gt;: .wgs84)&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;let&lt;/STRONG&gt;&lt;/SPAN&gt; backgroundSymbol = SimpleMarkerSymbol(style: SimpleMarkerSymbol.&lt;SPAN&gt;Style&lt;/SPAN&gt;.&lt;SPAN&gt;circle&lt;/SPAN&gt;, color: .&lt;SPAN&gt;white&lt;/SPAN&gt;, size: &lt;SPAN&gt;14&lt;/SPAN&gt;)&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;let&lt;/STRONG&gt;&lt;/SPAN&gt; markerSymbol = SimpleMarkerSymbol(style: SimpleMarkerSymbol.&lt;SPAN&gt;Style&lt;/SPAN&gt;.&lt;SPAN&gt;circle&lt;/SPAN&gt;, color: .&lt;SPAN&gt;blue&lt;/SPAN&gt;, size: &lt;SPAN&gt;10&lt;/SPAN&gt;)&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;let&lt;/STRONG&gt;&lt;/SPAN&gt; symbol = CompositeSymbol(symbols: [backgroundSymbol, markerSymbol])&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;let&lt;/STRONG&gt;&lt;/SPAN&gt; graphic = Graphic(geometry: location, symbol: symbol)&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;graphic.&lt;SPAN&gt;zIndex&lt;/SPAN&gt; = &lt;SPAN&gt;100&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;overlay.addGraphic(graphic)&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;/SPAN&gt;presentPositionOverlay&lt;SPAN&gt; = overlay&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;}&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN&gt;// &lt;/SPAN&gt;&lt;STRONG&gt;MARK: - Body&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;var&lt;/STRONG&gt;&lt;/SPAN&gt; &lt;SPAN&gt;body&lt;/SPAN&gt;: &lt;SPAN&gt;&lt;STRONG&gt;some&lt;/STRONG&gt;&lt;/SPAN&gt; &lt;SPAN&gt;View&lt;/SPAN&gt; {&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;/SPAN&gt;NavigationStack&lt;SPAN&gt; {&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;SceneViewReader { sceneView &lt;SPAN&gt;&lt;STRONG&gt;in&lt;/STRONG&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;ZStack&lt;/SPAN&gt; {&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;SceneView(scene: &lt;SPAN&gt;scene&lt;/SPAN&gt;, camera: &lt;SPAN&gt;$camera&lt;/SPAN&gt;, graphicsOverlays: &lt;SPAN&gt;mapOverlays&lt;/SPAN&gt;)&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;.&lt;SPAN&gt;task&lt;/SPAN&gt; {&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;do&lt;/STRONG&gt;&lt;/SPAN&gt; {&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;&lt;STRONG&gt;try&lt;/STRONG&gt;&lt;/SPAN&gt; &lt;SPAN&gt;&lt;STRONG&gt;await&lt;/STRONG&gt;&lt;/SPAN&gt; &lt;SPAN&gt;loadMobileScenePackage&lt;/SPAN&gt;()&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;} &lt;SPAN&gt;&lt;STRONG&gt;catch&lt;/STRONG&gt;&lt;/SPAN&gt; {&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;&lt;SPAN&gt;print&lt;/SPAN&gt;(error)&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;}&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;}&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;}&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;}&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;}&lt;/P&gt;&lt;P&gt;&lt;SPAN class=""&gt;&amp;nbsp; &amp;nbsp; &lt;/SPAN&gt;}&lt;/P&gt;&lt;P&gt;}&lt;/P&gt;&lt;/BLOCKQUOTE&gt;</description>
      <pubDate>Fri, 18 Aug 2023 03:56:00 GMT</pubDate>
      <guid>https://community.esri.com/t5/swift-maps-sdk-questions/error-when-rotating-a-sceneview-with/m-p/1319966#M113</guid>
      <dc:creator>alionthego</dc:creator>
      <dc:date>2023-08-18T03:56:00Z</dc:date>
    </item>
    <item>
      <title>Re: Error when rotating a SceneView with NavigationSplitController  to landscape and back</title>
      <link>https://community.esri.com/t5/swift-maps-sdk-questions/error-when-rotating-a-sceneview-with/m-p/1320208#M114</link>
      <description>&lt;P&gt;Want to let you know we are looking into this question. There seems to be 2 problems, one with the navigation split view, and the other with the way of using operational layers in your code. Will loop back when I have more details.&lt;/P&gt;</description>
      <pubDate>Fri, 18 Aug 2023 17:18:41 GMT</pubDate>
      <guid>https://community.esri.com/t5/swift-maps-sdk-questions/error-when-rotating-a-sceneview-with/m-p/1320208#M114</guid>
      <dc:creator>Ting</dc:creator>
      <dc:date>2023-08-18T17:18:41Z</dc:date>
    </item>
    <item>
      <title>Re: Error when rotating a SceneView with NavigationSplitController  to landscape and back</title>
      <link>https://community.esri.com/t5/swift-maps-sdk-questions/error-when-rotating-a-sceneview-with/m-p/1320378#M115</link>
      <description>&lt;P&gt;Thanks. &amp;nbsp;This was for example purposes. &amp;nbsp;In my app the mapOverlay variable and camera are in a view model. &amp;nbsp;But the method of adding the overlay is the same so please let me know if it's' not correct. &amp;nbsp;And awaiting the reply regarding the error and Nav Split View.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 19 Aug 2023 03:23:28 GMT</pubDate>
      <guid>https://community.esri.com/t5/swift-maps-sdk-questions/error-when-rotating-a-sceneview-with/m-p/1320378#M115</guid>
      <dc:creator>alionthego</dc:creator>
      <dc:date>2023-08-19T03:23:28Z</dc:date>
    </item>
    <item>
      <title>Re: Error when rotating a SceneView with NavigationSplitController  to landscape and back</title>
      <link>https://community.esri.com/t5/swift-maps-sdk-questions/error-when-rotating-a-sceneview-with/m-p/1322386#M134</link>
      <description>&lt;P&gt;Out of curiosity, do you happen to have installed the Xcode 15.0 Beta 7 and iOS 17.0 Simulator?&lt;/P&gt;&lt;P&gt;We are trying to narrow down the issue and would like to know if it is still a crash on iOS 17. Thank you!&lt;/P&gt;</description>
      <pubDate>Fri, 25 Aug 2023 00:04:48 GMT</pubDate>
      <guid>https://community.esri.com/t5/swift-maps-sdk-questions/error-when-rotating-a-sceneview-with/m-p/1322386#M134</guid>
      <dc:creator>Ting</dc:creator>
      <dc:date>2023-08-25T00:04:48Z</dc:date>
    </item>
    <item>
      <title>Re: Error when rotating a SceneView with NavigationSplitController  to landscape and back</title>
      <link>https://community.esri.com/t5/swift-maps-sdk-questions/error-when-rotating-a-sceneview-with/m-p/1322391#M135</link>
      <description>&lt;P&gt;I should have mentioned the crash occurs on iPad and iPhone max that use the navigation drawer &amp;nbsp;both simulator and actual device &amp;nbsp;iOS 16.6&lt;/P&gt;&lt;P&gt;I’ll try iOS 17 beta and get back to you. &amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 25 Aug 2023 00:53:43 GMT</pubDate>
      <guid>https://community.esri.com/t5/swift-maps-sdk-questions/error-when-rotating-a-sceneview-with/m-p/1322391#M135</guid>
      <dc:creator>alionthego</dc:creator>
      <dc:date>2023-08-25T00:53:43Z</dc:date>
    </item>
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