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    <title>topic friction map - buffers old values? in Spatial Data Science Questions</title>
    <link>https://community.esri.com/t5/spatial-data-science-questions/friction-map-buffers-old-values/m-p/471520#M1051</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hey&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I'm using arc map for the first time to make a school assignment. For this I need to do the following, but I don't know how. I hope someone can help me.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;1. Create a cost raster for the settlements, by means of Euclidian distance (max 10 000 meter) application to ‘settlements’ and inverting the distance to a cost (1/’distanceSettlements’*3 000 000), in order to get highest values closest to the settlements  ‘Fsettlements’&lt;/P&gt;&lt;P&gt;2. Do the same for the viewpoints (‘viewpointsBest’), with a maximum distance of 5000 meter in this case  ‘Fviewpoints’.&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;3. add these two costs to your original pristine friction layer. Be aware: you have to make sure the area outside your viewpoint and settlement buffers retains the old values, which two tools can you use for this?  ‘frictionT’. Display your friction map (‘mapFrictionT’) with on top the four viewpoints and two settlements.&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Step 1 and 2 succeeded, but I don't know how I need to do the 3the step. I think I will need raster calculator, but then the layers that lay beside the buffer doesn't get counted. &lt;/P&gt;&lt;P&gt;What schould I do?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;With kind regards&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Alyllyra&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Mon, 14 Dec 2015 16:34:25 GMT</pubDate>
    <dc:creator>alyllyraTuut</dc:creator>
    <dc:date>2015-12-14T16:34:25Z</dc:date>
    <item>
      <title>friction map - buffers old values?</title>
      <link>https://community.esri.com/t5/spatial-data-science-questions/friction-map-buffers-old-values/m-p/471520#M1051</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hey&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I'm using arc map for the first time to make a school assignment. For this I need to do the following, but I don't know how. I hope someone can help me.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;1. Create a cost raster for the settlements, by means of Euclidian distance (max 10 000 meter) application to ‘settlements’ and inverting the distance to a cost (1/’distanceSettlements’*3 000 000), in order to get highest values closest to the settlements  ‘Fsettlements’&lt;/P&gt;&lt;P&gt;2. Do the same for the viewpoints (‘viewpointsBest’), with a maximum distance of 5000 meter in this case  ‘Fviewpoints’.&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;3. add these two costs to your original pristine friction layer. Be aware: you have to make sure the area outside your viewpoint and settlement buffers retains the old values, which two tools can you use for this?  ‘frictionT’. Display your friction map (‘mapFrictionT’) with on top the four viewpoints and two settlements.&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Step 1 and 2 succeeded, but I don't know how I need to do the 3the step. I think I will need raster calculator, but then the layers that lay beside the buffer doesn't get counted. &lt;/P&gt;&lt;P&gt;What schould I do?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;With kind regards&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Alyllyra&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 14 Dec 2015 16:34:25 GMT</pubDate>
      <guid>https://community.esri.com/t5/spatial-data-science-questions/friction-map-buffers-old-values/m-p/471520#M1051</guid>
      <dc:creator>alyllyraTuut</dc:creator>
      <dc:date>2015-12-14T16:34:25Z</dc:date>
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