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    <title>topic Manipulating street connectivity in CityEngine in Python Questions</title>
    <link>https://community.esri.com/t5/python-questions/manipulating-street-connectivity-in-cityengine/m-p/398114#M31419</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi all,&lt;/P&gt;&lt;P&gt;I would like to be able to create a series of street networks with varying levels of connectivity.&lt;/P&gt;&lt;P&gt;One potential solution to do this would be to manipulate the number of dead end streets (or cul-de-sacs) found in a given network. &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Does anyone have any advice concerning how I might go about doing this in a robust way (ideally through a python script that operates on a grown street network).&lt;/P&gt;&lt;P&gt;I imagine that one could grow a street network and then select X number of nodes at random from that network and convert them to cul-de-sacs. Subsequently manipulating X would allow one to create a series of networks with varying amounts of dead end streets (and thus connectivity).&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Unfortunately, I am unsure how to do this on a one off basis even - &lt;EM&gt;Tutorial 2 Part 5: Dynamic city layouts&lt;/EM&gt; simply says "create some cul-de-sacs" but I don't see that option in any of the object parameters I can manipulate. &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I am happy to provide more information if the above is not clear.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Any advice, suggestions, experience is much appreciated.&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;&lt;P&gt;Stephen&lt;/P&gt;&lt;H1 style="margin: 0 0 0.2em; font-size: 22px; font-weight: normal; font-family: 'Avenir LT W01 55 Roman', Arial, Helvetica, sans-serif; color: #000000;"&gt;&lt;/H1&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Tue, 15 Jul 2014 00:32:56 GMT</pubDate>
    <dc:creator>StephenCondors</dc:creator>
    <dc:date>2014-07-15T00:32:56Z</dc:date>
    <item>
      <title>Manipulating street connectivity in CityEngine</title>
      <link>https://community.esri.com/t5/python-questions/manipulating-street-connectivity-in-cityengine/m-p/398114#M31419</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi all,&lt;/P&gt;&lt;P&gt;I would like to be able to create a series of street networks with varying levels of connectivity.&lt;/P&gt;&lt;P&gt;One potential solution to do this would be to manipulate the number of dead end streets (or cul-de-sacs) found in a given network. &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Does anyone have any advice concerning how I might go about doing this in a robust way (ideally through a python script that operates on a grown street network).&lt;/P&gt;&lt;P&gt;I imagine that one could grow a street network and then select X number of nodes at random from that network and convert them to cul-de-sacs. Subsequently manipulating X would allow one to create a series of networks with varying amounts of dead end streets (and thus connectivity).&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Unfortunately, I am unsure how to do this on a one off basis even - &lt;EM&gt;Tutorial 2 Part 5: Dynamic city layouts&lt;/EM&gt; simply says "create some cul-de-sacs" but I don't see that option in any of the object parameters I can manipulate. &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I am happy to provide more information if the above is not clear.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Any advice, suggestions, experience is much appreciated.&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;&lt;P&gt;Stephen&lt;/P&gt;&lt;H1 style="margin: 0 0 0.2em; font-size: 22px; font-weight: normal; font-family: 'Avenir LT W01 55 Roman', Arial, Helvetica, sans-serif; color: #000000;"&gt;&lt;/H1&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 15 Jul 2014 00:32:56 GMT</pubDate>
      <guid>https://community.esri.com/t5/python-questions/manipulating-street-connectivity-in-cityengine/m-p/398114#M31419</guid>
      <dc:creator>StephenCondors</dc:creator>
      <dc:date>2014-07-15T00:32:56Z</dc:date>
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