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    <title>topic Poor performance when Camera is close to Surface in Qt Maps SDK Questions</title>
    <link>https://community.esri.com/t5/qt-maps-sdk-questions/poor-performance-when-camera-is-close-to-surface/m-p/1337162#M5099</link>
    <description>&lt;P&gt;I've noticed that my app's performance drops dramatically (&amp;lt;30fps) when the user navigates the Camera close to the ground/surface. This is much more apparent on 4K monitors which both of my dev machines use. I am measuring the FPS of the entire ApplicationWindow. This can be replicated with the&lt;A href="https://developers.arcgis.com/qt/cpp/sample-code/display-a-scene/" target="_blank" rel="noopener"&gt; Display a scene sample&lt;/A&gt; (doesn't matter if CPP or QML). Having the camera close to the surface is important for my use case (e.g. camera represents aircraft position &amp;amp; orientation).&lt;/P&gt;&lt;P&gt;Notes:&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;FONT face="courier new,courier"&gt;Surface::setNavigationConstraint(NavigationConstraint::None)&lt;/FONT&gt;&lt;UL&gt;&lt;LI&gt;I notice this &lt;EM&gt;does &lt;/EM&gt;improve the performance a little but then I start seeing tile edge artifacts&lt;/LI&gt;&lt;/UL&gt;&lt;/LI&gt;&lt;LI&gt;Using a &lt;FONT face="courier new,courier"&gt;TransformationMatrixCameraController&lt;/FONT&gt; and using&lt;FONT face="courier new,courier"&gt; setClippingDistance()&lt;/FONT&gt;&lt;UL&gt;&lt;LI&gt;No effect at various clipping distances&lt;/LI&gt;&lt;/UL&gt;&lt;/LI&gt;&lt;LI&gt;Don't add a Surface to the Scene&lt;UL&gt;&lt;LI&gt;Resolves issue, buttery smooth 60fps...but I need the elevation Surface...&lt;/LI&gt;&lt;/UL&gt;&lt;/LI&gt;&lt;LI&gt;Playing with the atmosphere effects, lighting, etc.&lt;UL&gt;&lt;LI&gt;No effect&lt;/LI&gt;&lt;/UL&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;My system specs:&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;CPU:&amp;nbsp; AMD Ryzen 9 5950X&lt;/LI&gt;&lt;LI&gt;GPU: Nvidia GTX 1080Ti, other dev machine has a GTX 3090&lt;/LI&gt;&lt;LI&gt;64GB RAM&lt;/LI&gt;&lt;LI&gt;4K monitor&lt;/LI&gt;&lt;LI&gt;ArcGIS Qt 200.2.0&lt;/LI&gt;&lt;LI&gt;Qt 6.5.2&lt;/LI&gt;&lt;LI&gt;Manjaro Linux&lt;/LI&gt;&lt;LI&gt;Nvidia driver 535.113.01&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Thu, 12 Oct 2023 03:00:30 GMT</pubDate>
    <dc:creator>Hunterm522</dc:creator>
    <dc:date>2023-10-12T03:00:30Z</dc:date>
    <item>
      <title>Poor performance when Camera is close to Surface</title>
      <link>https://community.esri.com/t5/qt-maps-sdk-questions/poor-performance-when-camera-is-close-to-surface/m-p/1337162#M5099</link>
      <description>&lt;P&gt;I've noticed that my app's performance drops dramatically (&amp;lt;30fps) when the user navigates the Camera close to the ground/surface. This is much more apparent on 4K monitors which both of my dev machines use. I am measuring the FPS of the entire ApplicationWindow. This can be replicated with the&lt;A href="https://developers.arcgis.com/qt/cpp/sample-code/display-a-scene/" target="_blank" rel="noopener"&gt; Display a scene sample&lt;/A&gt; (doesn't matter if CPP or QML). Having the camera close to the surface is important for my use case (e.g. camera represents aircraft position &amp;amp; orientation).&lt;/P&gt;&lt;P&gt;Notes:&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;FONT face="courier new,courier"&gt;Surface::setNavigationConstraint(NavigationConstraint::None)&lt;/FONT&gt;&lt;UL&gt;&lt;LI&gt;I notice this &lt;EM&gt;does &lt;/EM&gt;improve the performance a little but then I start seeing tile edge artifacts&lt;/LI&gt;&lt;/UL&gt;&lt;/LI&gt;&lt;LI&gt;Using a &lt;FONT face="courier new,courier"&gt;TransformationMatrixCameraController&lt;/FONT&gt; and using&lt;FONT face="courier new,courier"&gt; setClippingDistance()&lt;/FONT&gt;&lt;UL&gt;&lt;LI&gt;No effect at various clipping distances&lt;/LI&gt;&lt;/UL&gt;&lt;/LI&gt;&lt;LI&gt;Don't add a Surface to the Scene&lt;UL&gt;&lt;LI&gt;Resolves issue, buttery smooth 60fps...but I need the elevation Surface...&lt;/LI&gt;&lt;/UL&gt;&lt;/LI&gt;&lt;LI&gt;Playing with the atmosphere effects, lighting, etc.&lt;UL&gt;&lt;LI&gt;No effect&lt;/LI&gt;&lt;/UL&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;My system specs:&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;CPU:&amp;nbsp; AMD Ryzen 9 5950X&lt;/LI&gt;&lt;LI&gt;GPU: Nvidia GTX 1080Ti, other dev machine has a GTX 3090&lt;/LI&gt;&lt;LI&gt;64GB RAM&lt;/LI&gt;&lt;LI&gt;4K monitor&lt;/LI&gt;&lt;LI&gt;ArcGIS Qt 200.2.0&lt;/LI&gt;&lt;LI&gt;Qt 6.5.2&lt;/LI&gt;&lt;LI&gt;Manjaro Linux&lt;/LI&gt;&lt;LI&gt;Nvidia driver 535.113.01&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 12 Oct 2023 03:00:30 GMT</pubDate>
      <guid>https://community.esri.com/t5/qt-maps-sdk-questions/poor-performance-when-camera-is-close-to-surface/m-p/1337162#M5099</guid>
      <dc:creator>Hunterm522</dc:creator>
      <dc:date>2023-10-12T03:00:30Z</dc:date>
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