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    <title>topic Re: Burning questions from the 2020 (virtual) dev summit in ArcGIS Runtime SDK for iOS Questions</title>
    <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/burning-questions-from-the-2020-virtual-dev-summit/m-p/8401#M86</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Thanks Rex - very helpful info. &amp;nbsp;I'll mention the Unity/Unreal support for the Runtime SDK was defiantly the star of the show for our Dev group. &amp;nbsp;A whole bunch of interest in that one for both work and personal projects &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Is there a spot on GeoNet or point of contact we should direct folks to for more information and updates on the game engine Runtime and future betas?&amp;nbsp;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Tue, 10 Mar 2020 23:14:21 GMT</pubDate>
    <dc:creator>MichaelDavis3</dc:creator>
    <dc:date>2020-03-10T23:14:21Z</dc:date>
    <item>
      <title>Burning questions from the 2020 (virtual) dev summit</title>
      <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/burning-questions-from-the-2020-virtual-dev-summit/m-p/8399#M84</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Gang - great job from the Runtime team on the Dev Summit Plenary live stream this morning! &amp;nbsp;Since the dev summit is virtual and very little info is available at this point I guess I'm going to post my questions here.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;OL&gt;&lt;LI&gt;Can we get an update on expected Metal support for iOS?&lt;/LI&gt;&lt;LI&gt;There was talk a while back about SDK level support for external GNSS devices. &amp;nbsp;Is that still a thing?&lt;/LI&gt;&lt;LI&gt;Any update or progress made on support for GoTenna mesh radios? &amp;nbsp;This was a demo from the Qt folks last year and something we have been working on adding to our apps (on the back burner though).&lt;/LI&gt;&lt;LI&gt;Will there be a way to do a road-ahead session for Runtime this year? &amp;nbsp;Those are my personal favorite and honestly a huge reason I go to the Dev Summit in the first place.&lt;/LI&gt;&lt;/OL&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 10 Mar 2020 21:25:12 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/burning-questions-from-the-2020-virtual-dev-summit/m-p/8399#M84</guid>
      <dc:creator>MichaelDavis3</dc:creator>
      <dc:date>2020-03-10T21:25:12Z</dc:date>
    </item>
    <item>
      <title>Re: Burning questions from the 2020 (virtual) dev summit</title>
      <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/burning-questions-from-the-2020-virtual-dev-summit/m-p/8400#M85</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Michael,&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp; &amp;nbsp; Yes, unfortunate about the cancellation of the event as we also look forward to discussions about current and future Runtime work.&amp;nbsp; &amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;1) We are working on Metal support at the moment.&amp;nbsp; It should be introduced with the ArcGIS Runtime SDK for iOS with 100.8.&amp;nbsp; &amp;nbsp;It will be delivered with iOS support in the Runtime SDKs for .NET and Qt after 100.8.&amp;nbsp; &amp;nbsp; When support for Metal is included, OpenGL will not longer be supported.&amp;nbsp; This will prevent use of the AGSMapView and AGSSceneView in the Xcode simulator, unless the following requirements are met: &lt;BR /&gt;- Xcode 11 &lt;BR /&gt;- Catalina (macOS 10.15) &lt;BR /&gt;- app targets iOS 13&amp;nbsp;&lt;BR /&gt;2)&amp;nbsp; Yes, we're working on better location enablement in Runtime in the latter half of this year (100.9 in Aug, 100.10 in Dec).&amp;nbsp; This includes support for high accuracy GNSS (position correction information from GNSS, access number of satellites, etc).&amp;nbsp; &amp;nbsp;It also includes better information about the current location (eg notification about location changes), additional location sources (eg indoor positioning), and geofencing.&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;BR /&gt;3)&amp;nbsp; Support for mesh network radios is still in the near term backlog for Runtime, but not yet scheduled for a release in 2020.&amp;nbsp; &amp;nbsp;&lt;BR /&gt;4) There are no specific plans at the moment to record or host a virtual Road Ahead session for Runtime.&amp;nbsp; &amp;nbsp;Feel free to reach out via GeoNET, your account manager, or tech support if you have questions.&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;Keep in mind, all information I have presented above is subject to change.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;&lt;P&gt;-Rex&lt;BR /&gt;&lt;BR /&gt;&amp;nbsp;&lt;BR /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 10 Mar 2020 23:01:45 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/burning-questions-from-the-2020-virtual-dev-summit/m-p/8400#M85</guid>
      <dc:creator>RexHansen</dc:creator>
      <dc:date>2020-03-10T23:01:45Z</dc:date>
    </item>
    <item>
      <title>Re: Burning questions from the 2020 (virtual) dev summit</title>
      <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/burning-questions-from-the-2020-virtual-dev-summit/m-p/8401#M86</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Thanks Rex - very helpful info. &amp;nbsp;I'll mention the Unity/Unreal support for the Runtime SDK was defiantly the star of the show for our Dev group. &amp;nbsp;A whole bunch of interest in that one for both work and personal projects &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Is there a spot on GeoNet or point of contact we should direct folks to for more information and updates on the game engine Runtime and future betas?&amp;nbsp;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 10 Mar 2020 23:14:21 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/burning-questions-from-the-2020-virtual-dev-summit/m-p/8401#M86</guid>
      <dc:creator>MichaelDavis3</dc:creator>
      <dc:date>2020-03-10T23:14:21Z</dc:date>
    </item>
    <item>
      <title>Re: Burning questions from the 2020 (virtual) dev summit</title>
      <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/burning-questions-from-the-2020-virtual-dev-summit/m-p/8402#M87</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Indeed, we've been working on game engine integration for a while so good to see it announced - and demonstrated exceptionally well &lt;IMG src="https://community.esri.com/legacyfs/online/emoticons/happy.png" /&gt;&amp;nbsp; Best place to stay up to date on our game engine work is the ArcGIS for Game Engines beta program: &lt;A href="https://esriurl.com/a4ge"&gt;https://esriurl.com/a4ge&lt;/A&gt;&amp;nbsp; &amp;nbsp; It's a public opportunity, just need to fill out a survey to get in.&amp;nbsp; The first set of beta deliverables&amp;nbsp;should be available early Q3 2020.&amp;nbsp; &amp;nbsp;Also, we originally had a Dev Summit tech session on our developer offerings for game engines, but as Dev Summit was cancelled, we now intend to host as a webinar in early April.&amp;nbsp; We'll provide updates/details on these upcoming events to those in the beta program.&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 10 Mar 2020 23:37:52 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/burning-questions-from-the-2020-virtual-dev-summit/m-p/8402#M87</guid>
      <dc:creator>RexHansen</dc:creator>
      <dc:date>2020-03-10T23:37:52Z</dc:date>
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