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    <title>topic Map not able to plot large number of pins in ArcGIS Runtime SDK for iOS Questions</title>
    <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/map-not-able-to-plot-large-number-of-pins/m-p/1160645#M7323</link>
    <description>&lt;P&gt;I am working on an Esri map-based app where I am plotting more than 1000 pins on the map. This works perfectly fine on the web app using ArcGIS JS SDK.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Now I am working on the ios version of the same app using iOS Runtime SDK. But on ios, if we try to load more than 100 pins&amp;nbsp;&lt;SPAN&gt;on the map the memory surges to 2 GB and hits the upper limit of the available RAM on the iPad and hence crashes.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;So is there any limitation?&amp;nbsp; Can you suggest a&amp;nbsp; better way to handle this?&lt;/P&gt;&lt;P&gt;Thanks&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Mon, 04 Apr 2022 03:32:51 GMT</pubDate>
    <dc:creator>Tarak-Kar</dc:creator>
    <dc:date>2022-04-04T03:32:51Z</dc:date>
    <item>
      <title>Map not able to plot large number of pins</title>
      <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/map-not-able-to-plot-large-number-of-pins/m-p/1160645#M7323</link>
      <description>&lt;P&gt;I am working on an Esri map-based app where I am plotting more than 1000 pins on the map. This works perfectly fine on the web app using ArcGIS JS SDK.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Now I am working on the ios version of the same app using iOS Runtime SDK. But on ios, if we try to load more than 100 pins&amp;nbsp;&lt;SPAN&gt;on the map the memory surges to 2 GB and hits the upper limit of the available RAM on the iPad and hence crashes.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;So is there any limitation?&amp;nbsp; Can you suggest a&amp;nbsp; better way to handle this?&lt;/P&gt;&lt;P&gt;Thanks&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 04 Apr 2022 03:32:51 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/map-not-able-to-plot-large-number-of-pins/m-p/1160645#M7323</guid>
      <dc:creator>Tarak-Kar</dc:creator>
      <dc:date>2022-04-04T03:32:51Z</dc:date>
    </item>
    <item>
      <title>Re: Map not able to plot large number of pins</title>
      <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/map-not-able-to-plot-large-number-of-pins/m-p/1160773#M7325</link>
      <description>&lt;P&gt;Hi. The Runtime SDKs were built from the outset with performance in mind and should be able to handle 10s of &lt;EM&gt;thousands&lt;/EM&gt; of pins with ease.&lt;/P&gt;&lt;P&gt;I don't know how you're approaching this to hit that memory spike, but one approach which should certainly work is to set up an &lt;A href="https://developers.arcgis.com/ios/api-reference/interface_a_g_s_graphics_overlay.html" target="_self"&gt;&lt;STRONG&gt;AGSGraphicsOverlay&lt;/STRONG&gt;&lt;/A&gt; on your &lt;STRONG&gt;&lt;A href="https://developers.arcgis.com/ios/api-reference/interface_a_g_s_map_view.html" target="_self"&gt;AGSMapView&lt;/A&gt;&amp;nbsp;&lt;/STRONG&gt;(add it to the &lt;STRONG&gt;&lt;A href="https://developers.arcgis.com/ios/api-reference/interface_a_g_s_geo_view.html#ad2f5b0c5a7adcd825d8ceff8c8217abe" target="_blank"&gt;graphicsOverlays&lt;/A&gt;&lt;/STRONG&gt;&amp;nbsp;collection), and add 1000 &lt;STRONG&gt;&lt;A href="https://developers.arcgis.com/ios/api-reference/interface_a_g_s_graphic.html" target="_blank"&gt;AGSGraphics&lt;/A&gt;&lt;/STRONG&gt; to the AGSGraphicsOverlay's &lt;STRONG&gt;&lt;A href="https://developers.arcgis.com/ios/api-reference/interface_a_g_s_graphics_overlay.html#ac907c15bf71a42c097384fac0ab11585" target="_blank"&gt;graphics&lt;/A&gt;&lt;/STRONG&gt;&amp;nbsp;collection.&lt;/P&gt;&lt;P&gt;Each AGSGraphic can have its own symbol, but the most efficient way to handle this is to set up a &lt;A href="https://developers.arcgis.com/ios/api-reference/interface_a_g_s_graphics_overlay.html#a80a74453a2516ee40275547d38d71229" target="_self"&gt;renderer on the AGSGraphicsOverlay&lt;/A&gt;, which can efficiently share symbols between graphics in the overlay. If all your points will be displayed the same way, an &lt;A href="https://developers.arcgis.com/ios/api-reference/interface_a_g_s_simple_renderer.html" target="_self"&gt;&lt;STRONG&gt;AGSSimpleRenderer&lt;/STRONG&gt;&lt;/A&gt; is suitable. Otherwise, if points should be displayed based off an attribute, use an &lt;A href="https://developers.arcgis.com/ios/api-reference/interface_a_g_s_unique_value_renderer.html" target="_self"&gt;&lt;STRONG&gt;AGSUniqueValueRenderer&lt;/STRONG&gt;&lt;/A&gt; and populate the &lt;A href="https://developers.arcgis.com/ios/api-reference/interface_a_g_s_graphic.html#a26e4701a74613b50623e281238e30745" target="_self"&gt;&lt;STRONG&gt;attributes&lt;/STRONG&gt;&lt;/A&gt; dictionary on each AGSGraphic.&lt;/P&gt;&lt;P&gt;These samples may help:&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;&lt;A href="https://developers.arcgis.com/ios/swift/sample-code/add-graphics-with-renderer/" target="_blank"&gt;https://developers.arcgis.com/ios/swift/sample-code/add-graphics-with-renderer/&lt;/A&gt;&lt;/LI&gt;&lt;LI&gt;&lt;A href="https://developers.arcgis.com/ios/swift/sample-code/unique-value-renderer/" target="_blank"&gt;https://developers.arcgis.com/ios/swift/sample-code/unique-value-renderer/&lt;/A&gt;&lt;/LI&gt;&lt;LI&gt;&lt;A href="https://developers.arcgis.com/ios/swift/sample-code/simple-renderer/" target="_blank"&gt;https://developers.arcgis.com/ios/swift/sample-code/simple-renderer/&lt;/A&gt;&lt;/LI&gt;&lt;LI&gt;&lt;A href="https://developers.arcgis.com/ios/swift/sample-code/picture-marker-symbols/" target="_blank"&gt;https://developers.arcgis.com/ios/swift/sample-code/picture-marker-symbols/&lt;/A&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;One other thought: if you are using images for your symbols with an &lt;A href="https://developers.arcgis.com/ios/api-reference/interface_a_g_s_picture_marker_symbol.html" target="_self"&gt;&lt;STRONG&gt;AGSPictureMarkerSymbol&lt;/STRONG&gt;&lt;/A&gt;, be sure the image is a sensible size. You don't need a 10MB image just to display a point on a map. Consider scaling it appropriately.&lt;/P&gt;&lt;P&gt;Hope that helps.&lt;/P&gt;</description>
      <pubDate>Mon, 04 Apr 2022 14:45:32 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/map-not-able-to-plot-large-number-of-pins/m-p/1160773#M7325</guid>
      <dc:creator>Nicholas-Furness</dc:creator>
      <dc:date>2022-04-04T14:45:32Z</dc:date>
    </item>
    <item>
      <title>Re: Map not able to plot large number of pins</title>
      <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/map-not-able-to-plot-large-number-of-pins/m-p/1161030#M7327</link>
      <description>&lt;P&gt;Hi Nicholas, Thanks for your quick response.&lt;/P&gt;&lt;P&gt;I am using AGSPictureMarkerSymbol to show the different images on the map and the image size is around 5kb each. My use case is like, I want to plot thousands of AGSPictureMarkerSymbol and I want to replot (remove and add) those&amp;nbsp;AGSPictureMarkerSymbol on refresh action. Here is my code to achieve the above scenario,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;DIV&gt;&lt;BLOCKQUOTE&gt;&lt;DIV&gt;&lt;SPAN&gt;func&lt;/SPAN&gt; &lt;SPAN&gt;addMarkerSymbols&lt;/SPAN&gt;&lt;SPAN&gt;() {&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; var&lt;/SPAN&gt;&lt;SPAN&gt; i = &lt;/SPAN&gt;&lt;SPAN&gt;0&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;for&lt;/SPAN&gt;&lt;SPAN&gt; mapObj &lt;/SPAN&gt;&lt;SPAN&gt;in&lt;/SPAN&gt;&lt;SPAN&gt; filteredData {&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;var&lt;/SPAN&gt;&lt;SPAN&gt; dislayImage = mapObj.&lt;/SPAN&gt;&lt;SPAN&gt;status&lt;/SPAN&gt;&lt;SPAN&gt; == &lt;/SPAN&gt;&lt;SPAN&gt;"COMP"&lt;/SPAN&gt;&lt;SPAN&gt; ? &lt;/SPAN&gt;&lt;SPAN&gt;#imageLiteral&lt;/SPAN&gt;&lt;SPAN&gt;(&lt;/SPAN&gt;&lt;SPAN&gt;resourceName&lt;/SPAN&gt;&lt;SPAN&gt;: &lt;/SPAN&gt;&lt;SPAN&gt;"unknown_comp"&lt;/SPAN&gt;&lt;SPAN&gt;) : &lt;/SPAN&gt;&lt;SPAN&gt;#imageLiteral&lt;/SPAN&gt;&lt;SPAN&gt;(&lt;/SPAN&gt;&lt;SPAN&gt;resourceName&lt;/SPAN&gt;&lt;SPAN&gt;: &lt;/SPAN&gt;&lt;SPAN&gt;"unknown"&lt;/SPAN&gt;&lt;SPAN&gt;)&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;let&lt;/SPAN&gt;&lt;SPAN&gt; pinSymbol = &lt;/SPAN&gt;&lt;SPAN&gt;AGSPictureMarkerSymbol&lt;/SPAN&gt;&lt;SPAN&gt;(&lt;/SPAN&gt;&lt;SPAN&gt;image&lt;/SPAN&gt;&lt;SPAN&gt;: dislayImage)&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;pinSymbol.&lt;/SPAN&gt;&lt;SPAN&gt;width&lt;/SPAN&gt;&lt;SPAN&gt; = &lt;/SPAN&gt;&lt;SPAN&gt;40&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;pinSymbol.&lt;/SPAN&gt;&lt;SPAN&gt;height&lt;/SPAN&gt;&lt;SPAN&gt; = &lt;/SPAN&gt;&lt;SPAN&gt;40&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;// change offsets, so the symbol aligns properly to the point&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;pinSymbol.&lt;/SPAN&gt;&lt;SPAN&gt;offsetY&lt;/SPAN&gt;&lt;SPAN&gt; = pinSymbol.&lt;/SPAN&gt;&lt;SPAN&gt;image&lt;/SPAN&gt;&lt;SPAN&gt;!.&lt;/SPAN&gt;&lt;SPAN&gt;size&lt;/SPAN&gt;&lt;SPAN&gt;.&lt;/SPAN&gt;&lt;SPAN&gt;height&lt;/SPAN&gt;&lt;SPAN&gt; / &lt;/SPAN&gt;&lt;SPAN&gt;2&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;// location for pin&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;guard&lt;/SPAN&gt; &lt;SPAN&gt;let&lt;/SPAN&gt;&lt;SPAN&gt; latitude = mapObj.&lt;/SPAN&gt;&lt;SPAN&gt;latitude&lt;/SPAN&gt;&lt;SPAN&gt;, &lt;/SPAN&gt;&lt;SPAN&gt;let&lt;/SPAN&gt;&lt;SPAN&gt; longitude = mapObj.&lt;/SPAN&gt;&lt;SPAN&gt;longitude&lt;/SPAN&gt; &lt;SPAN&gt;else&lt;/SPAN&gt;&lt;SPAN&gt; {&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; i += &lt;/SPAN&gt;&lt;SPAN&gt;1&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; continue&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;}&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;let&lt;/SPAN&gt;&lt;SPAN&gt; loc = &lt;/SPAN&gt;&lt;SPAN&gt;CLLocationCoordinate2DMake&lt;/SPAN&gt;&lt;SPAN&gt;(latitude.&lt;/SPAN&gt;&lt;SPAN&gt;doubleValue&lt;/SPAN&gt;&lt;SPAN&gt;(), longitude.&lt;/SPAN&gt;&lt;SPAN&gt;doubleValue&lt;/SPAN&gt;&lt;SPAN&gt;())&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;let&lt;/SPAN&gt;&lt;SPAN&gt; pinPoint = &lt;/SPAN&gt;&lt;SPAN&gt;AGSPoint&lt;/SPAN&gt;&lt;SPAN&gt;(&lt;/SPAN&gt;&lt;SPAN&gt;clLocationCoordinate2D&lt;/SPAN&gt;&lt;SPAN&gt;: loc)&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;&amp;nbsp; &amp;nbsp; // graphic for pin&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;&amp;nbsp; &amp;nbsp; let&lt;/SPAN&gt;&lt;SPAN&gt; graphic = &lt;/SPAN&gt;&lt;SPAN&gt;AGSGraphic&lt;/SPAN&gt;&lt;SPAN&gt;(&lt;/SPAN&gt;&lt;SPAN&gt;geometry&lt;/SPAN&gt;&lt;SPAN&gt;: pinPoint, &lt;/SPAN&gt;&lt;SPAN&gt;symbol&lt;/SPAN&gt;&lt;SPAN&gt;: pinSymbol, &lt;/SPAN&gt;&lt;SPAN&gt;attributes&lt;/SPAN&gt;&lt;SPAN&gt;: [&lt;/SPAN&gt;&lt;SPAN&gt;"index"&lt;/SPAN&gt;&lt;SPAN&gt;: I])&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;&amp;nbsp; &amp;nbsp; // add the graphic to the overlay&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;&amp;nbsp; &amp;nbsp; self&lt;/SPAN&gt;&lt;SPAN&gt;.&lt;/SPAN&gt;&lt;SPAN&gt;graphicsOverlay&lt;/SPAN&gt;&lt;SPAN&gt;.&lt;/SPAN&gt;&lt;SPAN&gt;graphics&lt;/SPAN&gt;&lt;SPAN&gt;.&lt;/SPAN&gt;&lt;SPAN&gt;add&lt;/SPAN&gt;&lt;SPAN&gt;(graphic)&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;i += &lt;/SPAN&gt;&lt;SPAN&gt;1&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;&amp;nbsp; &amp;nbsp; }&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;}&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;func&lt;/SPAN&gt; &lt;SPAN&gt;refreshData&lt;/SPAN&gt;&lt;SPAN&gt;() {&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;self&lt;/SPAN&gt;&lt;SPAN&gt;.&lt;/SPAN&gt;&lt;SPAN&gt;graphicsOverlay&lt;/SPAN&gt;&lt;SPAN&gt;.&lt;/SPAN&gt;&lt;SPAN&gt;graphics&lt;/SPAN&gt;&lt;SPAN&gt;.&lt;/SPAN&gt;&lt;SPAN&gt;removeAllObjects&lt;/SPAN&gt;&lt;SPAN&gt;()&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;self&lt;/SPAN&gt;&lt;SPAN&gt;.&lt;/SPAN&gt;&lt;SPAN&gt;addMarkerSymbols&lt;/SPAN&gt;&lt;SPAN&gt;()&lt;/SPAN&gt;&lt;/DIV&gt;&lt;DIV&gt;&lt;SPAN&gt;}&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/BLOCKQUOTE&gt;&lt;DIV&gt;Please suggest if there is any better way to achieve this.&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;DIV&gt;Thanks.&lt;/DIV&gt;&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;&lt;/DIV&gt;</description>
      <pubDate>Tue, 05 Apr 2022 03:13:27 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/map-not-able-to-plot-large-number-of-pins/m-p/1161030#M7327</guid>
      <dc:creator>Tarak-Kar</dc:creator>
      <dc:date>2022-04-05T03:13:27Z</dc:date>
    </item>
    <item>
      <title>Re: Map not able to plot large number of pins</title>
      <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/map-not-able-to-plot-large-number-of-pins/m-p/1161252#M7330</link>
      <description>&lt;P&gt;Hello. &amp;nbsp;You can certainly use an AGSUniqueValueRenderer to accomplish what you want in a more performance-sensitive way. &amp;nbsp;Another way would be to optimize the "for" loop where you are creating the graphics. &amp;nbsp;Specifically:&lt;/P&gt;&lt;P&gt;- create the two images outside of the loop. &amp;nbsp;They don't need to be created each time&lt;/P&gt;&lt;P&gt;- the same for the Symbols. &amp;nbsp;Create the two symbols once, outside the "for" loop, then just use the appropriate symbol when creating the graphic&lt;/P&gt;&lt;P&gt;- use one of the other AGSPoint initializers, such as AGSPointMakeWGS84, to eliminate creating an intermediate object (this was covered in a separate question)&lt;/P&gt;&lt;P&gt;Finally, is there any way you could apply some optimizations to the "refreshData()" method? &amp;nbsp;You are removing all graphics and recreating them each time. &amp;nbsp;Is it possible to only remove/recreate a sub-set of them? &amp;nbsp;If only the geometries are changing, you could possible simply update the geometries for the graphics, instead of recreating everything?&lt;/P&gt;&lt;P&gt;Graphics have a "visible" property that allows you to hide/show them. &amp;nbsp;You can also set a new geometry or symbol on the graphic without recreating it.&lt;/P&gt;&lt;P&gt;Mark&lt;/P&gt;</description>
      <pubDate>Tue, 05 Apr 2022 16:58:55 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/map-not-able-to-plot-large-number-of-pins/m-p/1161252#M7330</guid>
      <dc:creator>MarkDostal</dc:creator>
      <dc:date>2022-04-05T16:58:55Z</dc:date>
    </item>
    <item>
      <title>Re: Map not able to plot large number of pins</title>
      <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/map-not-able-to-plot-large-number-of-pins/m-p/1161597#M7334</link>
      <description>&lt;P&gt;Hello, thanks for the answer. Creating Symbols outside the for loop did the magic.&lt;/P&gt;</description>
      <pubDate>Wed, 06 Apr 2022 14:58:49 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/map-not-able-to-plot-large-number-of-pins/m-p/1161597#M7334</guid>
      <dc:creator>Tarak-Kar</dc:creator>
      <dc:date>2022-04-06T14:58:49Z</dc:date>
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