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    <title>topic Re: ArcGIS Mobile iOS and monotouch? in ArcGIS Runtime SDK for iOS Questions</title>
    <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/arcgis-mobile-ios-and-monotouch/m-p/727475#M6523</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;BLOCKQUOTE class="jive-quote"&gt;Paul,&lt;BR /&gt;&lt;BR /&gt;I'm curious about your experience with monotouch and the iOS Runtime SDK.&amp;nbsp; Any luck with the newer versions of the SDK?&amp;nbsp; &lt;BR /&gt;&lt;BR /&gt;thanks,&lt;BR /&gt;&lt;BR /&gt;Chuck&lt;/BLOCKQUOTE&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Hi Chuck,&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I'm still trying to find the time to take another look, and also to see what the new Objective Sharpie can help with.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;A href="http://docs.xamarin.com/guides/ios/advanced_topics/binding_objective-c_libraries/objective_sharpie"&gt;http://docs.xamarin.com/guides/ios/advanced_topics/binding_objective-c_libraries/objective_sharpie&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;The plan is to get more ram for the mac so I can have my bootcamp Windows running in a vm and play with visual studio but build on the mac. Once I get that going I'll have more of a chance to play.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Regards Paul&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Thu, 06 Jun 2013 21:47:47 GMT</pubDate>
    <dc:creator>PaulDavis</dc:creator>
    <dc:date>2013-06-06T21:47:47Z</dc:date>
    <item>
      <title>ArcGIS Mobile iOS and monotouch?</title>
      <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/arcgis-mobile-ios-and-monotouch/m-p/727470#M6518</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Is it possible to mix ESRI mobile iOS application development with &lt;/SPAN&gt;&lt;A class="jive-link-external-small" href="http://xamarin.com/monotouch" rel="nofollow" target="_blank"&gt;http://xamarin.com/monotouch&lt;/A&gt;&lt;SPAN&gt; to gain cross-platform ESRI apps between iOS and Android? Related would be the Android link &lt;/SPAN&gt;&lt;A class="jive-link-external-small" href="http://xamarin.com/monoforandroid" rel="nofollow" target="_blank"&gt;http://xamarin.com/monoforandroid&lt;/A&gt;&lt;SPAN&gt;.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;It would be very useful if one could successfully combine the monotouch / monoforandroid SDK with the ESRI mobile SDK for both environments and I was wondering if anyone had tried or used this approach to simplify development?&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 14 Mar 2012 11:06:04 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/arcgis-mobile-ios-and-monotouch/m-p/727470#M6518</guid>
      <dc:creator>RichardFisher</dc:creator>
      <dc:date>2012-03-14T11:06:04Z</dc:date>
    </item>
    <item>
      <title>Re: ArcGIS Mobile iOS and monotouch?</title>
      <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/arcgis-mobile-ios-and-monotouch/m-p/727471#M6519</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;The short answer, it is possible. As Monotouch is a cross compiler and if you want to use C# to write code that becomes a binary, you can do that, yet it takes a little work to set it up. Yet if you are serious to use MonoTouch I would recommend first to create a simple app with a map. There is an old sample you can use to start:&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;A class="jive-link-external-small" href="http://www.arcgis.com/home/item.html?id=4d292f8a378b4a3ca67178974d9eeed3" rel="nofollow" target="_blank"&gt;http://www.arcgis.com/home/item.html?id=4d292f8a378b4a3ca67178974d9eeed3&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;NOTE: This is a proof of concept only!&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Yet you'll have to update the ArcGIS.a library to the 2.1 How to do that is here to create the interface for the library: &lt;/SPAN&gt;&lt;A class="jive-link-external-small" href="http://wiki.ios.xamarin.com/HowTo/Interop/Consuming_3rd_Party_ObjC_Libraries" rel="nofollow" target="_blank"&gt;http://wiki.ios.xamarin.com/HowTo/Interop/Consuming_3rd_Party_ObjC_Libraries&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;The binding of the library can be the most time consuming. &lt;/SPAN&gt;&lt;A class="jive-link-external-small" href="http://docs.xamarin.com/ios/advanced_topics/binding_objective-c_types" rel="nofollow" target="_blank"&gt;http://docs.xamarin.com/ios/advanced_topics/binding_objective-c_types&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;When using MonoTouch you'll still need a Mac with Snow Leopard or better Lion, I believe that Lion will be required in future releases of Apple's iOS SDKs. You are required to install xCode for the Interface Builder as well.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;MonoTouch is a cross compiler, so all libraries and development tools are used. The price to deploy and develop with MonoTouch isn't free, I believe the cheapest for personal use is about $499 on top of Apple's fee of $99. That is if you want to deploy to your iPhone or iPad instead of using the Simulator.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;A few steps to import native (objective-c) libraries to Monotouch. (The ArcGIS.a library in this case)&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Add the native library (.a) to the project just by&amp;nbsp; right click -&amp;gt;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;1. Add -&amp;gt; Add Files, select the library file and add it into the main &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; directory of your project.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt; 2.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Change the flag to do not build, so MonoDevelop does not try to&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; build the native library on the solution, the latest MonoDevelop &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; already does that, however, is a good idea to check.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt; 3.&amp;nbsp;&amp;nbsp;&amp;nbsp; Create the .NET dll to bind it all.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt; 4.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Now we needed to create a dll to use with MonoDevelop, there are lots&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; of steps to be able to bind a iPhone native library in MonoTouch, I &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; was lucky enough that Novell gave me all the support I needed. I &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; created an interface from the exisiting library, for that I used a &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; parser provided by Novell to go over the header &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&lt;SPAN&gt; files&amp;lt;&lt;/SPAN&gt;&lt;A class="jive-link-external-small" href="http://weblogs.asp.net/blogs/albertpascual/MonoTouch/Parser.zip" rel="nofollow" target="_blank"&gt;http://weblogs.asp.net/blogs/albertpascual/MonoTouch/Parser.zip&lt;/A&gt;&lt;SPAN&gt;&amp;gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; The parser can be pointed to a file or a complete directory, and will &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; create the binding to the Objective-C Type.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; "mono parser.exe directory"&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; or&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt; "mono parser.exe file.h"&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt; 5.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Miguel de Icaza has a great documentation of the binding&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; details.&amp;lt;&lt;/SPAN&gt;&lt;A class="jive-link-external-small" href="http://monotouch.net/Documentation/Binding_New_Objective-C_Ty" rel="nofollow" target="_blank"&gt;http://monotouch.net/Documentation/Binding_New_Objective-C_Ty&lt;/A&gt;&lt;BR /&gt;&lt;SPAN&gt; pes&amp;gt; Please read carefully how to bind each object on the&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; documentation, so you can fix errors after the parser, is very &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; important to learn the Objective-C syntax.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt; 6.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Then that created the C# code and enums, I used those to create the&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; library by using the MonoTouch application bTouch, make sure you run &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; it on a console window, I fixed the errors produce by the parser so &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; you can download the C# code files from here, you'll find that there &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; are 4 files, 2 for the device and 2 for the &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&lt;SPAN&gt; simulator&amp;lt;&lt;/SPAN&gt;&lt;A class="jive-link-external-small" href="http://weblogs.asp.net/blogs/albertpascual/MonoTouch/ArcGISLibrary4MonoTouch.zip" rel="nofollow" target="_blank"&gt;http://weblogs.asp.net/blogs/albertpascual/MonoTouch/ArcGISLibrary4MonoTouch.zip&lt;/A&gt;&lt;SPAN&gt;&amp;gt;.&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; You can find the dll created as well that will bind to the ESRI &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; libArcGIS.a iPhone SDK. You can always recreate the dll by running btouch.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt; /Developer/MonoTouch/usr/bin/btouch -v parserArcGISClassesSim.cs &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; -s:parserArcGISEnumSim.cs&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt; 7.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The last step to link everything; you need to change the project&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; settings as well, all the information is here from &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; MonoTouch.net&amp;lt;&lt;/SPAN&gt;&lt;A class="jive-link-external-small" href="http://wiki.monotouch.net/HowTo/Interop/Consuming_3rd_Pa" rel="nofollow" target="_blank"&gt;http://wiki.monotouch.net/HowTo/Interop/Consuming_3rd_Pa&lt;/A&gt;&lt;BR /&gt;&lt;SPAN&gt; rty_ObjC_Libraries&amp;gt; however the linker has a few issues and Geoff &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; Norton from Novell gave me the perfect flag to avoid the problem, you &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; must also specify use the -ObjC and -all_load linker flags in your &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; project's Other Linker Flags build setting.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; This is because the ArcGIS library defines objective-c categories &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; which do not get loaded without these flags, is not a problem on the &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; -ObjC like we first thought.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt; 8.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; -gcc_flags "-L${ProjectDir} -lArcGIS -framework CFNetwork -force_load&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; ${ProjectDir}/libArcGIS.a"&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt; 9.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Now you are ready to write some C# code and with a few simple line&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; of code after adding your Map View using the Interface Viewer.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt; As you can see the preparation of the project is not trivial, however &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; afterwards, you'll be able to write code in MonoDevelop ( the &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; MonoTouch editor )&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt; public override bool FinishedLaunching (UIApplication app, &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; NSDictionary&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; options)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; {&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // If you have defined a view, add it here:&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // window.AddSubview (navigationController.View);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; MonoTouch.Foundation.NSUrl myurl = new &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&lt;SPAN&gt; MonoTouch.Foundation.NSUrl("&lt;/SPAN&gt;&lt;A class="jive-link-external-small" href="http://server.arcgisonline.com/ArcGIS/rest/services/ESRI_StreetMap_World_2D/MapServer" rel="nofollow" target="_blank"&gt;http://server.arcgisonline.com/ArcGIS/rest/services/ESRI_StreetMap_World_2D/MapServer&lt;/A&gt;&lt;SPAN&gt;");&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; AGSTiledMapServiceLayer second = new AGSTiledMapServiceLayer(myurl);&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; myOutletMap.AddMapLayer(second, "basemap");&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; return true;&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; }&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Hope this helps to get you started. &lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Cheers&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Al&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 14 Mar 2012 17:00:16 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/arcgis-mobile-ios-and-monotouch/m-p/727471#M6519</guid>
      <dc:creator>Anonymous User</dc:creator>
      <dc:date>2012-03-14T17:00:16Z</dc:date>
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      <title>Re: ArcGIS Mobile iOS and monotouch?</title>
      <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/arcgis-mobile-ios-and-monotouch/m-p/727472#M6520</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi Richard,&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;I'd be interested in trying to get this to work for the current iOS SDK version if you are... I've tried the parsers, etc... and it's a bit to get you head around, especially since the binding projects have progressed since the proof of concept was done..&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Regards Paul&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 11 Apr 2012 06:48:41 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/arcgis-mobile-ios-and-monotouch/m-p/727472#M6520</guid>
      <dc:creator>PaulDavis</dc:creator>
      <dc:date>2012-04-11T06:48:41Z</dc:date>
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    <item>
      <title>Re: ArcGIS Mobile iOS and monotouch?</title>
      <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/arcgis-mobile-ios-and-monotouch/m-p/727473#M6521</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Paul: I am interested, and greatly appreciate your interest. &lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I am currently evaluating possible cross-platform technologies and where possible using ESRI products within them but currently lack the needed hardware and software upgrade to even try it yet so I would not be much help in the near term.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;It would be useful if ESRI could offer a path forward to match the two technologies together so that we&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;have a cross-platform option in the .NET environment and not have what ever we build break the bindings &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;every time there is an upgrade. &lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;If I learn more I will post what I learn, and hope others like you do the same.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Thanks Rick&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 12 Apr 2012 15:17:36 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/arcgis-mobile-ios-and-monotouch/m-p/727473#M6521</guid>
      <dc:creator>RichardFisher</dc:creator>
      <dc:date>2012-04-12T15:17:36Z</dc:date>
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    <item>
      <title>Re: ArcGIS Mobile iOS and monotouch?</title>
      <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/arcgis-mobile-ios-and-monotouch/m-p/727474#M6522</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;BLOCKQUOTE class="jive-quote"&gt;Hi Richard,&lt;BR /&gt;I'd be interested in trying to get this to work for the current iOS SDK version if you are... I've tried the parsers, etc... and it's a bit to get you head around, especially since the binding projects have progressed since the proof of concept was done..&lt;BR /&gt;&lt;BR /&gt;Regards Paul&lt;/BLOCKQUOTE&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Paul,&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I'm curious about your experience with monotouch and the iOS Runtime SDK.&amp;nbsp; Any luck with the newer versions of the SDK?&amp;nbsp; &lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;thanks,&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Chuck&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 06 Jun 2013 20:03:38 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/arcgis-mobile-ios-and-monotouch/m-p/727474#M6522</guid>
      <dc:creator>CharlesComstock</dc:creator>
      <dc:date>2013-06-06T20:03:38Z</dc:date>
    </item>
    <item>
      <title>Re: ArcGIS Mobile iOS and monotouch?</title>
      <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/arcgis-mobile-ios-and-monotouch/m-p/727475#M6523</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;BLOCKQUOTE class="jive-quote"&gt;Paul,&lt;BR /&gt;&lt;BR /&gt;I'm curious about your experience with monotouch and the iOS Runtime SDK.&amp;nbsp; Any luck with the newer versions of the SDK?&amp;nbsp; &lt;BR /&gt;&lt;BR /&gt;thanks,&lt;BR /&gt;&lt;BR /&gt;Chuck&lt;/BLOCKQUOTE&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Hi Chuck,&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I'm still trying to find the time to take another look, and also to see what the new Objective Sharpie can help with.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;A href="http://docs.xamarin.com/guides/ios/advanced_topics/binding_objective-c_libraries/objective_sharpie"&gt;http://docs.xamarin.com/guides/ios/advanced_topics/binding_objective-c_libraries/objective_sharpie&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;The plan is to get more ram for the mac so I can have my bootcamp Windows running in a vm and play with visual studio but build on the mac. Once I get that going I'll have more of a chance to play.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Regards Paul&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 06 Jun 2013 21:47:47 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/arcgis-mobile-ios-and-monotouch/m-p/727475#M6523</guid>
      <dc:creator>PaulDavis</dc:creator>
      <dc:date>2013-06-06T21:47:47Z</dc:date>
    </item>
    <item>
      <title>Re: ArcGIS Mobile iOS and monotouch?</title>
      <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/arcgis-mobile-ios-and-monotouch/m-p/727476#M6524</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Paul, you should try Xamarin Studio. Works in the Mac and is a better experience than MonoDevelop.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Hope that helps&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Cheers&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Al&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 19 Jun 2013 22:05:11 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/arcgis-mobile-ios-and-monotouch/m-p/727476#M6524</guid>
      <dc:creator>Anonymous User</dc:creator>
      <dc:date>2013-06-19T22:05:11Z</dc:date>
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