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    <title>topic Re: iOS 10 / Swift 3.0 Compatibility in ArcGIS Runtime SDK for iOS Questions</title>
    <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/ios-10-swift-3-0-compatibility/m-p/51732#M488</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Yes, 10.2.5 is compatible and works great&amp;nbsp;with iOS 10. We will be updating the &lt;A href="https://developers.arcgis.com/ios/swift/guide/system-reqs.htm"&gt;system requirements&lt;/A&gt; shortly to reflect this.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;As for Swift 3, yes, you should be able to use the SDK in swift 3. Note that the API is developed in objective-c, but thanks to the interoperability between objective-c and swift provided by Apple, it can be consumed in Swift code.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Wed, 05 Oct 2016 19:28:49 GMT</pubDate>
    <dc:creator>DiveshGoyal</dc:creator>
    <dc:date>2016-10-05T19:28:49Z</dc:date>
    <item>
      <title>iOS 10 / Swift 3.0 Compatibility</title>
      <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/ios-10-swift-3-0-compatibility/m-p/51731#M487</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Is the SDK compatible for iOS 10 / Swift 3?&lt;/P&gt;&lt;P&gt;I was able to install with cocoapods and build without getting any errors, even put in a sample map. However, there are no release notes and the last official update was recorded August 2015. Can anyone provide more detail?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I also noticed that the AGSTiledMapServiceLayer was using the URL&amp;nbsp;struct that was introduced in iOS 10. This lead me to believe that the SDK is compatible but have not found any official documentation.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;PRE class="lia-code-sample line-numbers language-none"&gt;&lt;CODE&gt;&amp;nbsp; //Add a basemap tiled layer
&amp;nbsp; let url = NSURL(string: "http://sampleMapServer")
&amp;nbsp; let tiledLayer = AGSTiledMapServiceLayer(URL: url)
&amp;nbsp; self.mapView.addMapLayer(tiledLayer, withName: "Basemap Tiled Layer")&lt;SPAN class="line-numbers-rows"&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/CODE&gt;&lt;/PRE&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 10 Dec 2021 21:59:56 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/ios-10-swift-3-0-compatibility/m-p/51731#M487</guid>
      <dc:creator>VincentSunga</dc:creator>
      <dc:date>2021-12-10T21:59:56Z</dc:date>
    </item>
    <item>
      <title>Re: iOS 10 / Swift 3.0 Compatibility</title>
      <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/ios-10-swift-3-0-compatibility/m-p/51732#M488</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Yes, 10.2.5 is compatible and works great&amp;nbsp;with iOS 10. We will be updating the &lt;A href="https://developers.arcgis.com/ios/swift/guide/system-reqs.htm"&gt;system requirements&lt;/A&gt; shortly to reflect this.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;As for Swift 3, yes, you should be able to use the SDK in swift 3. Note that the API is developed in objective-c, but thanks to the interoperability between objective-c and swift provided by Apple, it can be consumed in Swift code.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 05 Oct 2016 19:28:49 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-runtime-sdk-for-ios-questions/ios-10-swift-3-0-compatibility/m-p/51732#M488</guid>
      <dc:creator>DiveshGoyal</dc:creator>
      <dc:date>2016-10-05T19:28:49Z</dc:date>
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