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  <channel>
    <title>topic SceneView loading failed - Failed to compile GL Shader: tile_3d_draw_ps in ArcGIS Runtime SDK for Android Questions</title>
    <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-android-questions/sceneview-loading-failed-failed-to-compile-gl/m-p/1076129#M5545</link>
    <description>&lt;P&gt;Hey everyone,&lt;/P&gt;&lt;P&gt;I was trying to the 'Display a Scene' sample app on a Nexus 6 API 26 emulator but got the error below.&lt;/P&gt;&lt;P&gt;I tried to change the 'Emulator performance' to 'Software - GLES 2.0' and increased the Emulator RAM to 3072Mb, but to no effect.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Any insight will be very much appreciated.&lt;/P&gt;&lt;P&gt;Cheers&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;LI-CODE lang="java"&gt;E/AndroidRuntime: FATAL EXCEPTION: Rendering thread
    Process: com.example.a2d3d_test_app, PID: 8020
    com.esri.arcgisruntime.ArcGISRuntimeException: Internal error.: Failed to compile GL Shader: tile_3d_draw_ps
    
    Error Log:
    WARNING: 0:2: 'GL_EXT_frag_depth' : extension is not supported
    ERROR: 0:254: 'gl_FragDepthEXT' : undeclared identifier 
    
        at com.esri.arcgisruntime.internal.jni.CoreGeoView.nativeDraw(Native Method)
        at com.esri.arcgisruntime.internal.jni.CoreGeoView.a(SourceFile:5)
        at com.esri.arcgisruntime.a.i.f.g.a(SourceFile:87)
        at com.esri.arcgisruntime.mapping.view.GeoView$RenderingThread.draw(SourceFile:2)
        at com.esri.arcgisruntime.mapping.view.SceneView.b(SourceFile:1)
        at com.esri.arcgisruntime.mapping.view.SceneView.lambda$moyPL0flTCRthLMFyvD_1llgzxc(Unknown Source:0)
        at com.esri.arcgisruntime.mapping.view.-$$Lambda$SceneView$moyPL0flTCRthLMFyvD_1llgzxc.a(Unknown Source:2)
        at com.esri.arcgisruntime.internal.jni.CoreGeoView.onDrawRequested(SourceFile:4)
        at com.esri.arcgisruntime.internal.jni.CoreGeoView.nativePulse(Native Method)
        at com.esri.arcgisruntime.internal.jni.CoreGeoView.z(SourceFile:1)
        at com.esri.arcgisruntime.a.i.f.g.o(SourceFile:1)
        at com.esri.arcgisruntime.mapping.view.GeoView$RenderingThread.doFrame(SourceFile:3)
        at android.view.Choreographer$CallbackRecord.run(Choreographer.java:909)
        at android.view.Choreographer.doCallbacks(Choreographer.java:723)
        at android.view.Choreographer.doFrame(Choreographer.java:655)
        at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:897)
        at android.os.Handler.handleCallback(Handler.java:789)
        at android.os.Handler.dispatchMessage(Handler.java:98)
        at android.os.Looper.loop(Looper.java:164)
        at com.esri.arcgisruntime.mapping.view.GeoView$RenderingThread.run(SourceFile:5)&lt;/LI-CODE&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 06 Jul 2021 23:17:26 GMT</pubDate>
    <dc:creator>maglourenco</dc:creator>
    <dc:date>2021-07-06T23:17:26Z</dc:date>
    <item>
      <title>SceneView loading failed - Failed to compile GL Shader: tile_3d_draw_ps</title>
      <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-android-questions/sceneview-loading-failed-failed-to-compile-gl/m-p/1076129#M5545</link>
      <description>&lt;P&gt;Hey everyone,&lt;/P&gt;&lt;P&gt;I was trying to the 'Display a Scene' sample app on a Nexus 6 API 26 emulator but got the error below.&lt;/P&gt;&lt;P&gt;I tried to change the 'Emulator performance' to 'Software - GLES 2.0' and increased the Emulator RAM to 3072Mb, but to no effect.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Any insight will be very much appreciated.&lt;/P&gt;&lt;P&gt;Cheers&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;LI-CODE lang="java"&gt;E/AndroidRuntime: FATAL EXCEPTION: Rendering thread
    Process: com.example.a2d3d_test_app, PID: 8020
    com.esri.arcgisruntime.ArcGISRuntimeException: Internal error.: Failed to compile GL Shader: tile_3d_draw_ps
    
    Error Log:
    WARNING: 0:2: 'GL_EXT_frag_depth' : extension is not supported
    ERROR: 0:254: 'gl_FragDepthEXT' : undeclared identifier 
    
        at com.esri.arcgisruntime.internal.jni.CoreGeoView.nativeDraw(Native Method)
        at com.esri.arcgisruntime.internal.jni.CoreGeoView.a(SourceFile:5)
        at com.esri.arcgisruntime.a.i.f.g.a(SourceFile:87)
        at com.esri.arcgisruntime.mapping.view.GeoView$RenderingThread.draw(SourceFile:2)
        at com.esri.arcgisruntime.mapping.view.SceneView.b(SourceFile:1)
        at com.esri.arcgisruntime.mapping.view.SceneView.lambda$moyPL0flTCRthLMFyvD_1llgzxc(Unknown Source:0)
        at com.esri.arcgisruntime.mapping.view.-$$Lambda$SceneView$moyPL0flTCRthLMFyvD_1llgzxc.a(Unknown Source:2)
        at com.esri.arcgisruntime.internal.jni.CoreGeoView.onDrawRequested(SourceFile:4)
        at com.esri.arcgisruntime.internal.jni.CoreGeoView.nativePulse(Native Method)
        at com.esri.arcgisruntime.internal.jni.CoreGeoView.z(SourceFile:1)
        at com.esri.arcgisruntime.a.i.f.g.o(SourceFile:1)
        at com.esri.arcgisruntime.mapping.view.GeoView$RenderingThread.doFrame(SourceFile:3)
        at android.view.Choreographer$CallbackRecord.run(Choreographer.java:909)
        at android.view.Choreographer.doCallbacks(Choreographer.java:723)
        at android.view.Choreographer.doFrame(Choreographer.java:655)
        at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:897)
        at android.os.Handler.handleCallback(Handler.java:789)
        at android.os.Handler.dispatchMessage(Handler.java:98)
        at android.os.Looper.loop(Looper.java:164)
        at com.esri.arcgisruntime.mapping.view.GeoView$RenderingThread.run(SourceFile:5)&lt;/LI-CODE&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 06 Jul 2021 23:17:26 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-runtime-sdk-for-android-questions/sceneview-loading-failed-failed-to-compile-gl/m-p/1076129#M5545</guid>
      <dc:creator>maglourenco</dc:creator>
      <dc:date>2021-07-06T23:17:26Z</dc:date>
    </item>
    <item>
      <title>Re: SceneView loading failed - Failed to compile GL Shader: tile_3d_draw_ps</title>
      <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-android-questions/sceneview-loading-failed-failed-to-compile-gl/m-p/1078097#M5553</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;Whats the CPU architecture of the emulator?&amp;nbsp; Do you see it on any physical devices as well?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I just tried a API 26 x86 emulator which rendered the scene fine.&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="device-details.png" style="width: 562px;"&gt;&lt;img src="https://community.esri.com/t5/image/serverpage/image-id/18281i0F0FE3FFBA9EA1D0/image-size/large?v=v2&amp;amp;px=999" role="button" title="device-details.png" alt="device-details.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="device-scene.png" style="width: 562px;"&gt;&lt;img src="https://community.esri.com/t5/image/serverpage/image-id/18282iA735D64DF6D2270C/image-size/large?v=v2&amp;amp;px=999" role="button" title="device-scene.png" alt="device-scene.png" /&gt;&lt;/span&gt;&lt;BR /&gt;&lt;BR /&gt;Thanks&lt;/P&gt;&lt;P&gt;Rama&lt;/P&gt;</description>
      <pubDate>Tue, 13 Jul 2021 00:07:35 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-runtime-sdk-for-android-questions/sceneview-loading-failed-failed-to-compile-gl/m-p/1078097#M5553</guid>
      <dc:creator>RamaChintapalli</dc:creator>
      <dc:date>2021-07-13T00:07:35Z</dc:date>
    </item>
    <item>
      <title>Re: SceneView loading failed - Failed to compile GL Shader: tile_3d_draw_ps</title>
      <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-android-questions/sceneview-loading-failed-failed-to-compile-gl/m-p/1078194#M5554</link>
      <description>&lt;P&gt;Thank you for the answer Rama,&lt;/P&gt;&lt;P&gt;It works well in a physical device, not on the emulator.&lt;/P&gt;&lt;P&gt;The emulator I tried is a Nexus 6 API26 x86 CPU architecture, I'll leave the details below.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Name: Nexus_6_API_26&lt;/P&gt;&lt;P&gt;CPU/ABI: Google APIs Intel Atom (x86)&lt;/P&gt;&lt;P&gt;Path: C:\Users\migue\.android\avd\Nexus_6_API_26.avd&lt;/P&gt;&lt;P&gt;Target: google_apis [Google APIs] (API level 26)&lt;/P&gt;&lt;P&gt;Skin: nexus_6&lt;/P&gt;&lt;P&gt;SD Card: 512 MB&lt;/P&gt;&lt;P&gt;fastboot.chosenSnapshotFile:&lt;/P&gt;&lt;P&gt;runtime.network.speed: full&lt;/P&gt;&lt;P&gt;hw.accelerometer: yes&lt;/P&gt;&lt;P&gt;hw.device.name: Nexus 6&lt;/P&gt;&lt;P&gt;hw.lcd.width: 1440&lt;/P&gt;&lt;P&gt;hw.initialOrientation: Portrait&lt;/P&gt;&lt;P&gt;image.androidVersion.api: 26&lt;/P&gt;&lt;P&gt;tag.id: google_apis&lt;/P&gt;&lt;P&gt;hw.mainKeys: no&lt;/P&gt;&lt;P&gt;hw.camera.front: emulated&lt;/P&gt;&lt;P&gt;avd.ini.displayname: Nexus 6 API 26&lt;/P&gt;&lt;P&gt;hw.gpu.mode: software&lt;/P&gt;&lt;P&gt;hw.ramSize: 3072&lt;/P&gt;&lt;P&gt;PlayStore.enabled: false&lt;/P&gt;&lt;P&gt;fastboot.forceColdBoot: no&lt;/P&gt;&lt;P&gt;hw.cpu.ncore: 4&lt;/P&gt;&lt;P&gt;hw.keyboard: yes&lt;/P&gt;&lt;P&gt;hw.sensors.proximity: yes&lt;/P&gt;&lt;P&gt;hw.dPad: no&lt;/P&gt;&lt;P&gt;hw.lcd.height: 2560&lt;/P&gt;&lt;P&gt;vm.heapSize: 384&lt;/P&gt;&lt;P&gt;skin.dynamic: yes&lt;/P&gt;&lt;P&gt;hw.device.manufacturer: Google&lt;/P&gt;&lt;P&gt;hw.gps: yes&lt;/P&gt;&lt;P&gt;hw.audioInput: yes&lt;/P&gt;&lt;P&gt;image.sysdir.1: system-images\android-26\google_apis\x86\&lt;/P&gt;&lt;P&gt;showDeviceFrame: yes&lt;/P&gt;&lt;P&gt;hw.camera.back: virtualscene&lt;/P&gt;&lt;P&gt;AvdId: Nexus_6_API_26&lt;/P&gt;&lt;P&gt;hw.lcd.density: 560&lt;/P&gt;&lt;P&gt;hw.arc: false&lt;/P&gt;&lt;P&gt;hw.device.hash2: MD5:869d76256fcdae165862720ddb8343f9&lt;/P&gt;&lt;P&gt;fastboot.forceChosenSnapshotBoot: no&lt;/P&gt;&lt;P&gt;fastboot.forceFastBoot: yes&lt;/P&gt;&lt;P&gt;hw.trackBall: no&lt;/P&gt;&lt;P&gt;hw.battery: yes&lt;/P&gt;&lt;P&gt;hw.sdCard: yes&lt;/P&gt;&lt;P&gt;tag.display: Google APIs&lt;/P&gt;&lt;P&gt;runtime.network.latency: none&lt;/P&gt;&lt;P&gt;disk.dataPartition.size: 800M&lt;/P&gt;&lt;P&gt;hw.sensors.orientation: yes&lt;/P&gt;&lt;P&gt;avd.ini.encoding: UTF-8&lt;/P&gt;&lt;P&gt;hw.gpu.enabled: yes&lt;/P&gt;</description>
      <pubDate>Tue, 13 Jul 2021 10:44:08 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-runtime-sdk-for-android-questions/sceneview-loading-failed-failed-to-compile-gl/m-p/1078194#M5554</guid>
      <dc:creator>maglourenco</dc:creator>
      <dc:date>2021-07-13T10:44:08Z</dc:date>
    </item>
    <item>
      <title>Re: SceneView loading failed - Failed to compile GL Shader: tile_3d_draw_ps</title>
      <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-android-questions/sceneview-loading-failed-failed-to-compile-gl/m-p/1081178#M5560</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;Thanks for the emulator information. Will pass it on to the team. From initial glance appears similar to the configuration I used, anyways will try to reproduce it with above configuration.&lt;/P&gt;&lt;P&gt;- Rama&lt;/P&gt;</description>
      <pubDate>Wed, 21 Jul 2021 04:51:38 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-runtime-sdk-for-android-questions/sceneview-loading-failed-failed-to-compile-gl/m-p/1081178#M5560</guid>
      <dc:creator>RamaChintapalli</dc:creator>
      <dc:date>2021-07-21T04:51:38Z</dc:date>
    </item>
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