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    <title>topic Any plan of supporting uncompressed bitmaps provided trough ImageTiledLayer? in ArcGIS Runtime SDK for Android Questions</title>
    <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-android-questions/any-plan-of-supporting-uncompressed-bitmaps/m-p/279826#M1836</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I was wondering if there will be any support for feeding Bitmap or pixel-array (with info -stride/width/height) as a tile to the ArcGIS Android engine?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I have a custom tileprovider for supporting other map formats than the default support.&lt;/P&gt;&lt;P&gt;Sometimes i work with uncompressed tiles and would love to skip the steps to compress these to (png/jpg) before sending them to the ArcGIS engine. I am quite sure that you decompress these tiles on your end before drawing them to the map surface.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Skipping the compress/decompress steps will probably result in higher performance and more flexibility.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Is this something that is possible with the API today or something the android team will consider implementing in the future?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="background-color: #ffffff;"&gt;Thanks for all help.&lt;/SPAN&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Fri, 18 Aug 2017 07:07:03 GMT</pubDate>
    <dc:creator>SheesUl-Hassan</dc:creator>
    <dc:date>2017-08-18T07:07:03Z</dc:date>
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      <title>Any plan of supporting uncompressed bitmaps provided trough ImageTiledLayer?</title>
      <link>https://community.esri.com/t5/arcgis-runtime-sdk-for-android-questions/any-plan-of-supporting-uncompressed-bitmaps/m-p/279826#M1836</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I was wondering if there will be any support for feeding Bitmap or pixel-array (with info -stride/width/height) as a tile to the ArcGIS Android engine?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I have a custom tileprovider for supporting other map formats than the default support.&lt;/P&gt;&lt;P&gt;Sometimes i work with uncompressed tiles and would love to skip the steps to compress these to (png/jpg) before sending them to the ArcGIS engine. I am quite sure that you decompress these tiles on your end before drawing them to the map surface.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Skipping the compress/decompress steps will probably result in higher performance and more flexibility.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Is this something that is possible with the API today or something the android team will consider implementing in the future?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="background-color: #ffffff;"&gt;Thanks for all help.&lt;/SPAN&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 18 Aug 2017 07:07:03 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-runtime-sdk-for-android-questions/any-plan-of-supporting-uncompressed-bitmaps/m-p/279826#M1836</guid>
      <dc:creator>SheesUl-Hassan</dc:creator>
      <dc:date>2017-08-18T07:07:03Z</dc:date>
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