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    <title>topic Re: Efficiently Move Polylines in .NET Maps SDK Questions</title>
    <link>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455096#M5566</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;&amp;gt;&amp;nbsp;&lt;SPAN style="display: inline !important; float: none; background-color: transparent; color: #3d3d3d; font-family: arial,helvetica,'helvetica neue',verdana,sans-serif; font-size: 15px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;"&gt;The lines on the other hand have to be cleared from the map and recreated on each timer tick.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;You don't need to clear them out. You'll just update the geometry property on each graphic.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I had around 200--300 lines updating continuously 60 times per second, and over 8000 lines rendering total (not everything updates every second), and I was able to smoothly pan and zoom around while that was ongoing. Granted I'm on a rather powerful laptop, but for extreme scenarios like this, I think you'd want to run on powerful hardware.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;My sample might be useful to you as it tries to really optimize how animation updates are done in bulk on each UI thread update, rather than hammering it on individual timer updates.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Also one thing to consider: I was using UWP and not WPF. We've found that UWP's .NET Native compiler delivers over twice as fast interop performance over the .NET Framework that WPF uses. While the interop layer normally isn't hit that hard, in these constantly updating features scenarios, you're hitting that interop layer relatively harder, and rendering performance can suffer somewhat from it. Also UWP has a much better composition layer that allows us to more efficiently render DX11 to the screen with much less overhead than WPF can do. UWP does require targeting Windows 10 though.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Also you mentioned 10.2.7 earlier. Have you tried 100.2.1 ? Lots of changes has happened since then, and we spent a lot of time improving WPF rendering performance in 100.2.1, and the upcoming 100.3 will be even better (and getting a lot closer to what UWP can deliver).&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Fri, 29 Jun 2018 18:15:22 GMT</pubDate>
    <dc:creator>dotMorten_esri</dc:creator>
    <dc:date>2018-06-29T18:15:22Z</dc:date>
    <item>
      <title>Efficiently Move Polylines</title>
      <link>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455087#M5557</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I am aware that the MapPoint object has the MoveTo function that allows one to efficiently move points from one location to another without re-creating the object.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Is there a method or technique that facilitates moving polylines between two locations on each timer tick without incurring the overhead of creating new Polyline objects.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Kind Regards&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Scott&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Sun, 10 Jun 2018 22:32:21 GMT</pubDate>
      <guid>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455087#M5557</guid>
      <dc:creator>ScottBrady1</dc:creator>
      <dc:date>2018-06-10T22:32:21Z</dc:date>
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    <item>
      <title>Re: Efficiently Move Polylines</title>
      <link>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455088#M5558</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Forgot to mention that its for 10.2.7&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 11 Jun 2018 06:50:14 GMT</pubDate>
      <guid>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455088#M5558</guid>
      <dc:creator>ScottBrady1</dc:creator>
      <dc:date>2018-06-11T06:50:14Z</dc:date>
    </item>
    <item>
      <title>Re: Efficiently Move Polylines</title>
      <link>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455089#M5559</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;The move operation is a very special-case optimization at the GPU level and only works for points. It gets complicated really quickly for lines and polygons and a similar optimization isn't really possible. There's not really a way around generating a new line or polygon for these scenarios&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 11 Jun 2018 15:31:49 GMT</pubDate>
      <guid>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455089#M5559</guid>
      <dc:creator>dotMorten_esri</dc:creator>
      <dc:date>2018-06-11T15:31:49Z</dc:date>
    </item>
    <item>
      <title>Re: Efficiently Move Polylines</title>
      <link>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455090#M5560</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;This is unfortunate news as we are reviewing your product in the hopes that in can sustain a large number of mappoints with interconnecting relationships between other points using polylines. Creating and destroying thousands of polylines per second is an expensive operation in terms of application performance and responsiveness.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 12 Jun 2018 00:03:24 GMT</pubDate>
      <guid>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455090#M5560</guid>
      <dc:creator>ScottBrady1</dc:creator>
      <dc:date>2018-06-12T00:03:24Z</dc:date>
    </item>
    <item>
      <title>Re: Efficiently Move Polylines</title>
      <link>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455091#M5561</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I just modified my flight-tracker sample to also animate lines. It's handling around 8000 points, with about 2-300 updates/second. Animating the points at 60 frames per second + animating a line to each of those points didn't seem like an issue at all.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I'm curious to know what sort of problems you were hitting with this?&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 12 Jun 2018 22:44:23 GMT</pubDate>
      <guid>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455091#M5561</guid>
      <dc:creator>dotMorten_esri</dc:creator>
      <dc:date>2018-06-12T22:44:23Z</dc:date>
    </item>
    <item>
      <title>Re: Efficiently Move Polylines</title>
      <link>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455092#M5562</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Is it possible that i could have access to this modified flight tracker sample?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Kind Regards&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Scott&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 25 Jun 2018 00:47:09 GMT</pubDate>
      <guid>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455092#M5562</guid>
      <dc:creator>ScottBrady2</dc:creator>
      <dc:date>2018-06-25T00:47:09Z</dc:date>
    </item>
    <item>
      <title>Re: Efficiently Move Polylines</title>
      <link>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455093#M5563</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Anyone there.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Kind Regards&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Scott Brady&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 27 Jun 2018 04:25:34 GMT</pubDate>
      <guid>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455093#M5563</guid>
      <dc:creator>ScottBrady2</dc:creator>
      <dc:date>2018-06-27T04:25:34Z</dc:date>
    </item>
    <item>
      <title>Re: Efficiently Move Polylines</title>
      <link>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455094#M5564</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I based it off of this sample:&amp;nbsp;&lt;A class="link-titled" href="https://github.com/Esri/arcgis-runtime-demos-dotnet/tree/master/src/GeoEventServerSample" title="https://github.com/Esri/arcgis-runtime-demos-dotnet/tree/master/src/GeoEventServerSample"&gt;arcgis-runtime-demos-dotnet/src/GeoEventServerSample at master · Esri/arcgis-runtime-demos-dotnet · GitHub&lt;/A&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;However I'm using a different must more intense service that I can't share, and I extended with some line animations. I doubt the example is useful for your scenario - I merely hacked some stuff in quickly just to get a feel for the performance, and it seemed ok.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 27 Jun 2018 05:13:17 GMT</pubDate>
      <guid>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455094#M5564</guid>
      <dc:creator>dotMorten_esri</dc:creator>
      <dc:date>2018-06-27T05:13:17Z</dc:date>
    </item>
    <item>
      <title>Re: Efficiently Move Polylines</title>
      <link>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455095#M5565</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Morten,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;My application is significantly more complex than the demo you provide.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;MapPoints are not an issue.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I can add as many points on the map as I like and everything is efficient.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;My problem comes when I add maplines to the map.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Each point has a line connecting up to nineteen other points.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Consequently I can have thousands of map objects on the map at any given time  updated every second using a timer.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;It is only when adding the lines to the map that performance begins to degrade.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Points are handled efficiently as I simply can call the moveto function and not have to recreate them.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The lines on the other hand have to be cleared from the map and recreated on each timer tick.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I have reviewed many products on the market and with this like what I see.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;This issue however is integral to our product.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Our requirements are quite demanding and intensive.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Kind Regards&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Scott Brady&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 27 Jun 2018 06:01:44 GMT</pubDate>
      <guid>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455095#M5565</guid>
      <dc:creator>ScottBrady2</dc:creator>
      <dc:date>2018-06-27T06:01:44Z</dc:date>
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      <title>Re: Efficiently Move Polylines</title>
      <link>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455096#M5566</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;&amp;gt;&amp;nbsp;&lt;SPAN style="display: inline !important; float: none; background-color: transparent; color: #3d3d3d; font-family: arial,helvetica,'helvetica neue',verdana,sans-serif; font-size: 15px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;"&gt;The lines on the other hand have to be cleared from the map and recreated on each timer tick.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;You don't need to clear them out. You'll just update the geometry property on each graphic.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I had around 200--300 lines updating continuously 60 times per second, and over 8000 lines rendering total (not everything updates every second), and I was able to smoothly pan and zoom around while that was ongoing. Granted I'm on a rather powerful laptop, but for extreme scenarios like this, I think you'd want to run on powerful hardware.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;My sample might be useful to you as it tries to really optimize how animation updates are done in bulk on each UI thread update, rather than hammering it on individual timer updates.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Also one thing to consider: I was using UWP and not WPF. We've found that UWP's .NET Native compiler delivers over twice as fast interop performance over the .NET Framework that WPF uses. While the interop layer normally isn't hit that hard, in these constantly updating features scenarios, you're hitting that interop layer relatively harder, and rendering performance can suffer somewhat from it. Also UWP has a much better composition layer that allows us to more efficiently render DX11 to the screen with much less overhead than WPF can do. UWP does require targeting Windows 10 though.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Also you mentioned 10.2.7 earlier. Have you tried 100.2.1 ? Lots of changes has happened since then, and we spent a lot of time improving WPF rendering performance in 100.2.1, and the upcoming 100.3 will be even better (and getting a lot closer to what UWP can deliver).&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 29 Jun 2018 18:15:22 GMT</pubDate>
      <guid>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455096#M5566</guid>
      <dc:creator>dotMorten_esri</dc:creator>
      <dc:date>2018-06-29T18:15:22Z</dc:date>
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      <title>Re: Efficiently Move Polylines</title>
      <link>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455097#M5567</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Morten,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Unfortunately our application cannot be migrated to UWP as that would require a significant amount of rework with respect to the other modules.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;We reviewed the 100 series and came to the conclusion that at this stage it does not support all of our requirements.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;That said,&amp;nbsp;we will review the 100 series and implement when more fully featured.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Kind Regards&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Scott Brady&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Application Developer&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;CISTECH SOLUTIONS&lt;/STRONG&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 02 Jul 2018 00:29:53 GMT</pubDate>
      <guid>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455097#M5567</guid>
      <dc:creator>ScottBrady2</dc:creator>
      <dc:date>2018-07-02T00:29:53Z</dc:date>
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      <title>Re: Efficiently Move Polylines</title>
      <link>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455098#M5568</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;With WPF I'm still curious how that conclusion came to be, and if you possibly could share an example of how it falls short, so perhaps I could provide pointers how to improve it? There's ways to move polylines efficiently and ways to do it very inefficiently. My streaming-service-layer sample uses some best practices to frequently update graphics in a special re-used render-thread pulse (regardless of it only updating points).&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Because the vertices of a polyline changes the vertex buffers needed on the graphics card, there really isn't any way for any API to efficiently "move" polylines around the same way that points can be done, so yes there's going to be an additional overhead, but we have also spent a lot of times optimizing that.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 02 Jul 2018 15:51:45 GMT</pubDate>
      <guid>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455098#M5568</guid>
      <dc:creator>dotMorten_esri</dc:creator>
      <dc:date>2018-07-02T15:51:45Z</dc:date>
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      <title>Re: Efficiently Move Polylines</title>
      <link>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455099#M5569</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Apologies for not replying sooner.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Due to the nature of my project and its I am not permitted to&amp;nbsp;share the code.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I have managed to implement lines but I am unsure as to whether I am doing it efficiently or not.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Would it be possible to have a look at your sample application such that I can compare.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I am using 10.2.7&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Kind Regards&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Scott&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 23 Jul 2018 23:45:39 GMT</pubDate>
      <guid>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455099#M5569</guid>
      <dc:creator>ScottBrady2</dc:creator>
      <dc:date>2018-07-23T23:45:39Z</dc:date>
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      <title>Re: Efficiently Move Polylines</title>
      <link>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455100#M5570</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I do not have a sample for 10.2.x. The sample I have I already shared above for 100.x, which have the framework for doing efficient geometry updates. It's only updating points, but is easily extensible to polyline too without changing the actual framework.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 25 Jul 2018 23:08:10 GMT</pubDate>
      <guid>https://community.esri.com/t5/net-maps-sdk-questions/efficiently-move-polylines/m-p/455100#M5570</guid>
      <dc:creator>dotMorten_esri</dc:creator>
      <dc:date>2018-07-25T23:08:10Z</dc:date>
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