<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>idea Add Unity Layer support to map in ArcGIS Maps SDKs Ideas for Game Engine</title>
    <link>https://community.esri.com/t5/arcgis-maps-sdks-ideas-for-game-engine/add-unity-layer-support-to-map/idi-p/1279393</link>
    <description>&lt;P&gt;It would be great if you could assign a Unity Layer to the rendered map so that it could selectively render or handle collisions. Adding on to that, if possible, it would be great if each data layer on a map could be assigned to different layers as well.&lt;/P&gt;&lt;P&gt;An example use case would be that I have a map set up with elevation and have a 3d data layer with buildings and I want to raycast to the ground to place a game object there. If there is a building in the way, the ray will hit the building and not the ground because there is no way for me to easily separate them. If I were able to assign them to different layers, The raycast could be configured to ignore the buildings and only check the ground layer.&lt;/P&gt;</description>
    <pubDate>Mon, 17 Apr 2023 19:08:57 GMT</pubDate>
    <dc:creator>MBambino_ATS</dc:creator>
    <dc:date>2023-04-17T19:08:57Z</dc:date>
    <item>
      <title>Add Unity Layer support to map</title>
      <link>https://community.esri.com/t5/arcgis-maps-sdks-ideas-for-game-engine/add-unity-layer-support-to-map/idi-p/1279393</link>
      <description>&lt;P&gt;It would be great if you could assign a Unity Layer to the rendered map so that it could selectively render or handle collisions. Adding on to that, if possible, it would be great if each data layer on a map could be assigned to different layers as well.&lt;/P&gt;&lt;P&gt;An example use case would be that I have a map set up with elevation and have a 3d data layer with buildings and I want to raycast to the ground to place a game object there. If there is a building in the way, the ray will hit the building and not the ground because there is no way for me to easily separate them. If I were able to assign them to different layers, The raycast could be configured to ignore the buildings and only check the ground layer.&lt;/P&gt;</description>
      <pubDate>Mon, 17 Apr 2023 19:08:57 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-maps-sdks-ideas-for-game-engine/add-unity-layer-support-to-map/idi-p/1279393</guid>
      <dc:creator>MBambino_ATS</dc:creator>
      <dc:date>2023-04-17T19:08:57Z</dc:date>
    </item>
  </channel>
</rss>

