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    <title>topic Re: 3d scene layers and integrated mesh LOD issues in ArcGIS Maps SDK for Unity Questions</title>
    <link>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/3d-scene-layers-and-integrated-mesh-lod-issues/m-p/1529348#M962</link>
    <description>&lt;P&gt;Hi Michael,&lt;/P&gt;&lt;P&gt;thanks for the reply.&lt;/P&gt;&lt;P&gt;Following the answers to your questions:&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;What version of the Maps SDK for Unity are you using? &lt;EM&gt;Masp sdk 1.6, Unity 2022.3&lt;/EM&gt;&lt;/LI&gt;&lt;LI&gt;What VR headset is the app running on? &lt;EM&gt;Oculus Quest 3&lt;/EM&gt;&lt;/LI&gt;&lt;LI&gt;What does the integrated mesh look like in the Unity Editor? &lt;EM&gt;Same as the build&lt;/EM&gt;&lt;/LI&gt;&lt;LI&gt;What does the integrated mesh look like in another app? &lt;EM&gt;In ArcGIS Earth is the same as Unity. However in the portal it works well.&lt;/EM&gt;&lt;/LI&gt;&lt;LI&gt;Have you tried adjusting the &lt;A href="https://developers.arcgis.com/unity/maps/camera/" target="_blank" rel="noopener nofollow noreferrer"&gt;Quality Scaling Factor property&lt;/A&gt;?&lt;EM&gt; I tried even with a value of 9. The result improved a bit, but the issue that i showed in the video is still there. When I rotate the camera often it loads the LOD with less resolution, despite being the same distance to the model.&lt;/EM&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;In the VR sample it seems that the LOD visualization works fine with both 3d object scene (San Francisco) and integrate scene layers (Girona). Maybe is there a specific workflow we need to follow when we publish the model as slpk?&lt;/P&gt;&lt;P&gt;Many thanks,&lt;/P&gt;&lt;P&gt;Ferdinando&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Thu, 29 Aug 2024 12:50:56 GMT</pubDate>
    <dc:creator>Fer</dc:creator>
    <dc:date>2024-08-29T12:50:56Z</dc:date>
    <item>
      <title>3d scene layers and integrated mesh LOD issues</title>
      <link>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/3d-scene-layers-and-integrated-mesh-lod-issues/m-p/1529233#M960</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;We have a VR scene that incorporates either an integrated mesh or a 3D object scene layer of an area imported runtime from an enterprise portal.&lt;/P&gt;&lt;P&gt;The model is derived from photogrammetry generated by a drone survey.&lt;/P&gt;&lt;P&gt;The problem I'm encountering is with the Level of Details (LOD) management. When using the integrated mesh, the more detailed tiles don't load at the appropriate time (see video attached).&lt;/P&gt;&lt;P&gt;We also tried using a 3D scene layer with a lighter model. In that case, there's no LOD management at all. The model appears clear (see screenshot attached), but this results in significant performance issues.&lt;/P&gt;&lt;P&gt;Is there a way to manually control the LOD? There is a specific way to publish the model on the portal to have it working properly in Unity? How does the LOD of 3d models function behind the scenes?&lt;/P&gt;&lt;P&gt;Many thanks!&lt;/P&gt;</description>
      <pubDate>Thu, 29 Aug 2024 08:20:36 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/3d-scene-layers-and-integrated-mesh-lod-issues/m-p/1529233#M960</guid>
      <dc:creator>Fer</dc:creator>
      <dc:date>2024-08-29T08:20:36Z</dc:date>
    </item>
    <item>
      <title>Re: 3d scene layers and integrated mesh LOD issues</title>
      <link>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/3d-scene-layers-and-integrated-mesh-lod-issues/m-p/1529243#M961</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;That does look much coarser than I would expect.&amp;nbsp;&lt;/P&gt;&lt;P&gt;A few questions:&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;What version of the Maps SDK for Unity are you using? (latest is v1.6)&lt;/LI&gt;&lt;LI&gt;What VR headset is the app running on?&lt;/LI&gt;&lt;LI&gt;What does the integrated mesh look like in the Unity Editor?&lt;/LI&gt;&lt;LI&gt;What does the integrated mesh look like in another app e.g. &lt;A href="https://www.esri.com/en-us/arcgis/products/arcgis-earth/downloads" target="_blank" rel="noopener"&gt;try the free ArcGIS Earth&lt;/A&gt;&lt;/LI&gt;&lt;LI&gt;Have you tried adjusting the &lt;A href="https://developers.arcgis.com/unity/maps/camera/" target="_blank" rel="noopener"&gt;Quality Scaling Factor property&lt;/A&gt;? (This option allows you to control the quality of the GIS content being rendered. A higher number indicates higher quality and a higher impact on performance. The default number is 2.)&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;Thanks&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 29 Aug 2024 08:54:58 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/3d-scene-layers-and-integrated-mesh-lod-issues/m-p/1529243#M961</guid>
      <dc:creator>MichaelBranscomb</dc:creator>
      <dc:date>2024-08-29T08:54:58Z</dc:date>
    </item>
    <item>
      <title>Re: 3d scene layers and integrated mesh LOD issues</title>
      <link>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/3d-scene-layers-and-integrated-mesh-lod-issues/m-p/1529348#M962</link>
      <description>&lt;P&gt;Hi Michael,&lt;/P&gt;&lt;P&gt;thanks for the reply.&lt;/P&gt;&lt;P&gt;Following the answers to your questions:&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;What version of the Maps SDK for Unity are you using? &lt;EM&gt;Masp sdk 1.6, Unity 2022.3&lt;/EM&gt;&lt;/LI&gt;&lt;LI&gt;What VR headset is the app running on? &lt;EM&gt;Oculus Quest 3&lt;/EM&gt;&lt;/LI&gt;&lt;LI&gt;What does the integrated mesh look like in the Unity Editor? &lt;EM&gt;Same as the build&lt;/EM&gt;&lt;/LI&gt;&lt;LI&gt;What does the integrated mesh look like in another app? &lt;EM&gt;In ArcGIS Earth is the same as Unity. However in the portal it works well.&lt;/EM&gt;&lt;/LI&gt;&lt;LI&gt;Have you tried adjusting the &lt;A href="https://developers.arcgis.com/unity/maps/camera/" target="_blank" rel="noopener nofollow noreferrer"&gt;Quality Scaling Factor property&lt;/A&gt;?&lt;EM&gt; I tried even with a value of 9. The result improved a bit, but the issue that i showed in the video is still there. When I rotate the camera often it loads the LOD with less resolution, despite being the same distance to the model.&lt;/EM&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;In the VR sample it seems that the LOD visualization works fine with both 3d object scene (San Francisco) and integrate scene layers (Girona). Maybe is there a specific workflow we need to follow when we publish the model as slpk?&lt;/P&gt;&lt;P&gt;Many thanks,&lt;/P&gt;&lt;P&gt;Ferdinando&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 29 Aug 2024 12:50:56 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/3d-scene-layers-and-integrated-mesh-lod-issues/m-p/1529348#M962</guid>
      <dc:creator>Fer</dc:creator>
      <dc:date>2024-08-29T12:50:56Z</dc:date>
    </item>
    <item>
      <title>Re: 3d scene layers and integrated mesh LOD issues</title>
      <link>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/3d-scene-layers-and-integrated-mesh-lod-issues/m-p/1529549#M963</link>
      <description>&lt;P&gt;A couple more questions:&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;When you're viewing the integrated mesh in the portal - do you mean it's a scene service hosted by ArcGIS Enterprise that you're viewing in the SceneViewer web app?&lt;/LI&gt;&lt;LI&gt;What workflow are you following to create the scene layer package (slpk) from the service?&amp;nbsp;&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 29 Aug 2024 16:34:52 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/3d-scene-layers-and-integrated-mesh-lod-issues/m-p/1529549#M963</guid>
      <dc:creator>MichaelBranscomb</dc:creator>
      <dc:date>2024-08-29T16:34:52Z</dc:date>
    </item>
    <item>
      <title>Re: 3d scene layers and integrated mesh LOD issues</title>
      <link>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/3d-scene-layers-and-integrated-mesh-lod-issues/m-p/1531087#M966</link>
      <description>&lt;P&gt;Hi Michael,&lt;/P&gt;&lt;P&gt;please see my answers below:&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;When you're viewing the integrated mesh in the portal - do you mean it's a scene service hosted by ArcGIS Enterprise that you're viewing in the SceneViewer web app? &lt;STRONG&gt;Yes&lt;/STRONG&gt;&lt;/LI&gt;&lt;LI&gt;What workflow are you following to create the scene layer package (slpk) from the service?&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;The integrated mesh slpk, as the one I showed in the video, comes directly for the photogrammetry software . However we usually need to apply further refinement and optimization to the model using 3d modelling software such as Maya. In that case the workflow is: &lt;SPAN class=""&gt;Import &lt;EM&gt;FBX in CityEngine &amp;gt; Manually geolocate &amp;gt; Export to File GDB (Multipatch) (gives better results than export directly to slpk) &amp;gt; In ArcGIS Pro from the MP create 3D Object Scene Layer (since Create Integrated Mesh Layer is only supported for OSGB format) &amp;gt; Publish&lt;/EM&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&lt;SPAN class=""&gt;From fbx we can only obtain 3D object Scene Layer with this workflow. Is there another workflow to create integrated mesh from fbx?&lt;BR /&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&lt;SPAN class=""&gt;Many thanks,&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&lt;SPAN class=""&gt;Ferdinando&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 30 Aug 2024 07:07:28 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/3d-scene-layers-and-integrated-mesh-lod-issues/m-p/1531087#M966</guid>
      <dc:creator>Fer</dc:creator>
      <dc:date>2024-08-30T07:07:28Z</dc:date>
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