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    <title>topic Attribute-Based Styling in 3D? in ArcGIS Maps SDK for Unity Questions</title>
    <link>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/attribute-based-styling-in-3d/m-p/1347566#M679</link>
    <description>&lt;P&gt;I am working with a group of GIS and game design students to visualize environmental and climate change related data in Oculus Quest, through the Unity SDK. I understand the SDK is just a viewer without access to layer attributes, so I would like to style the layers beforehand in ArcGIS Pro. However, between converting the 2D data to a 3D format, the attribute-based symbology is lost and I can only use single symbol - ??&lt;/P&gt;&lt;P&gt;For example, I have a Rivers feature class with an attribute for Stream Order. I set the symbology to Proportional Symbol, based on the Stream Order attribute.&lt;/P&gt;&lt;P&gt;Then, I add the layer to a Local Scene and set the extrusion to Base Height, with a Field value of 2 miles (just for viz). The extrusion removes the proportional symbology, and I cannot figure out any way to add a width measurement (even the Tube width doesn't work).&amp;nbsp;&lt;/P&gt;&lt;P&gt;The last step is to run Layer 3D to Feature Class, to convert the Rivers into a Multipatch layer. Then share the layer with Online, which will turn it into a 3D Object Scene Layer. In Online I also don't see many options to style by attribute.&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Is this workflow correct?&lt;/LI&gt;&lt;LI&gt;Am I asking too much of the SDK?&lt;/LI&gt;&lt;LI&gt;Is there a 3rd party plugin that can do this?&lt;/LI&gt;&lt;LI&gt;Or should I focus on only using the SDK to display basic geometry?&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Thu, 09 Nov 2023 05:33:44 GMT</pubDate>
    <dc:creator>MarissaD</dc:creator>
    <dc:date>2023-11-09T05:33:44Z</dc:date>
    <item>
      <title>Attribute-Based Styling in 3D?</title>
      <link>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/attribute-based-styling-in-3d/m-p/1347566#M679</link>
      <description>&lt;P&gt;I am working with a group of GIS and game design students to visualize environmental and climate change related data in Oculus Quest, through the Unity SDK. I understand the SDK is just a viewer without access to layer attributes, so I would like to style the layers beforehand in ArcGIS Pro. However, between converting the 2D data to a 3D format, the attribute-based symbology is lost and I can only use single symbol - ??&lt;/P&gt;&lt;P&gt;For example, I have a Rivers feature class with an attribute for Stream Order. I set the symbology to Proportional Symbol, based on the Stream Order attribute.&lt;/P&gt;&lt;P&gt;Then, I add the layer to a Local Scene and set the extrusion to Base Height, with a Field value of 2 miles (just for viz). The extrusion removes the proportional symbology, and I cannot figure out any way to add a width measurement (even the Tube width doesn't work).&amp;nbsp;&lt;/P&gt;&lt;P&gt;The last step is to run Layer 3D to Feature Class, to convert the Rivers into a Multipatch layer. Then share the layer with Online, which will turn it into a 3D Object Scene Layer. In Online I also don't see many options to style by attribute.&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Is this workflow correct?&lt;/LI&gt;&lt;LI&gt;Am I asking too much of the SDK?&lt;/LI&gt;&lt;LI&gt;Is there a 3rd party plugin that can do this?&lt;/LI&gt;&lt;LI&gt;Or should I focus on only using the SDK to display basic geometry?&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 09 Nov 2023 05:33:44 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/attribute-based-styling-in-3d/m-p/1347566#M679</guid>
      <dc:creator>MarissaD</dc:creator>
      <dc:date>2023-11-09T05:33:44Z</dc:date>
    </item>
    <item>
      <title>Re: Attribute-Based Styling in 3D?</title>
      <link>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/attribute-based-styling-in-3d/m-p/1347618#M680</link>
      <description>&lt;P&gt;Hi Marissa,&lt;/P&gt;&lt;P&gt;Making use of geospatial attribution within a 3D environment is something that I struggled with for many years.&amp;nbsp; However, I now have a somewhat convoluted approach to this that would required the use of Blender, FME and some custom Python code.&amp;nbsp; I could explain further, if that would be an option that you'd want to explore (it requires a a good level of familiarity with Blender).&lt;BR /&gt;&lt;BR /&gt;Regards,&lt;BR /&gt;&lt;BR /&gt;Guy Heathcote&lt;BR /&gt;Ordnance Survey&lt;/P&gt;</description>
      <pubDate>Thu, 09 Nov 2023 10:27:21 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/attribute-based-styling-in-3d/m-p/1347618#M680</guid>
      <dc:creator>GuyHeathcote</dc:creator>
      <dc:date>2023-11-09T10:27:21Z</dc:date>
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