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    <title>topic Re: Building with integrated meshes in ArcGIS Maps SDK for Unity Questions</title>
    <link>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/building-with-integrated-meshes/m-p/1232500#M309</link>
    <description>&lt;P&gt;The only downside to serving the data online is that users with high latency or poor internet connections will have a bad experience when running the application.&lt;BR /&gt;&lt;BR /&gt;However, those same users find it annoying to download 100+GB of data to their machine if their internet doesn't work well.&lt;/P&gt;</description>
    <pubDate>Wed, 16 Nov 2022 22:31:19 GMT</pubDate>
    <dc:creator>Matt_Nelson</dc:creator>
    <dc:date>2022-11-16T22:31:19Z</dc:date>
    <item>
      <title>Building with integrated meshes</title>
      <link>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/building-with-integrated-meshes/m-p/1231195#M290</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;This is question that I'd like to know the answer to, but am not currently in the position to try out in practice.&amp;nbsp; In my experiments with the Unity SDK so far, I've been using an integrated mesh that was created within our organisation.&amp;nbsp; Unfortunately, it's a huge file (&amp;gt;160 Gb) that's too big to fit into my laptop's remaining storage right now.&amp;nbsp; As such, I've been been accessing it directly from a common (internal) network drive.&amp;nbsp; That's worked fine (albeit somewhat slowly, which isn't really a surprise to me), behaving exactly as I'd expect it to.&lt;BR /&gt;&lt;BR /&gt;However, what I can't try right now (obviously...) is building this into an output application.&amp;nbsp; Thus, I'm now wondering if this is something that's actually workable?&amp;nbsp; I'm assuming, if I was on a different machine (or had a smaller mesh) that I'd actually first need to import the mesh into my Unity assets, then reference it, from there within the code/UI?&amp;nbsp; And then, at build time, the mesh would be included, in its entirety, within the build?&amp;nbsp; Is that how it would work?&amp;nbsp; If that was the case, is there a practical limit on how big that mesh could be?&lt;BR /&gt;&lt;BR /&gt;I'm used to dealing with regular Unity assets, but have never ever considered packaging something of that size into a build before, so am feeling somewhat cautious about suggesting, to anyone else, that this is something that could be done.&amp;nbsp; Any thoughts?&amp;nbsp;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I understand that, as an alternative, the mesh could be hosted externally and referenced from there.&amp;nbsp; However, this might not be an acceptable option for some organisations.&lt;BR /&gt;&lt;BR /&gt;Regards&lt;BR /&gt;&lt;BR /&gt;Guy Heathcote&lt;/P&gt;</description>
      <pubDate>Mon, 14 Nov 2022 12:20:09 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/building-with-integrated-meshes/m-p/1231195#M290</guid>
      <dc:creator>GuyHeathcote</dc:creator>
      <dc:date>2022-11-14T12:20:09Z</dc:date>
    </item>
    <item>
      <title>Re: Building with integrated meshes</title>
      <link>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/building-with-integrated-meshes/m-p/1231531#M292</link>
      <description>&lt;P&gt;I would recommend either of these things.&lt;BR /&gt;1. Host the .slpk as a SceneServer on ArcGIS Enterprise or ArcGIS Online.&amp;nbsp;&lt;/P&gt;&lt;P&gt;2. Look into a solution where you build the application share it but a part of the application will actually go out and download the file and update the file path for the scene layer locally.&lt;BR /&gt;&lt;BR /&gt;I don't think you will have much luck shipping that asset in a build.&lt;/P&gt;</description>
      <pubDate>Tue, 15 Nov 2022 00:44:05 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/building-with-integrated-meshes/m-p/1231531#M292</guid>
      <dc:creator>Matt_Nelson</dc:creator>
      <dc:date>2022-11-15T00:44:05Z</dc:date>
    </item>
    <item>
      <title>Re: Building with integrated meshes</title>
      <link>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/building-with-integrated-meshes/m-p/1232497#M308</link>
      <description>&lt;P&gt;Thank you, Matt.&amp;nbsp; I can see that serving it would generally be the most obvious and efficient option.&amp;nbsp; However, as there are reasons why this might not be appropriate for some users, I was interested to know if there were other options.&amp;nbsp; It does seem that your second suggestion might be OK for such users...I'll suggest that to them, rather than think about an all-in-one build.&amp;nbsp; Many thanks.&lt;/P&gt;</description>
      <pubDate>Wed, 16 Nov 2022 22:27:43 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/building-with-integrated-meshes/m-p/1232497#M308</guid>
      <dc:creator>GuyHeathcote</dc:creator>
      <dc:date>2022-11-16T22:27:43Z</dc:date>
    </item>
    <item>
      <title>Re: Building with integrated meshes</title>
      <link>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/building-with-integrated-meshes/m-p/1232500#M309</link>
      <description>&lt;P&gt;The only downside to serving the data online is that users with high latency or poor internet connections will have a bad experience when running the application.&lt;BR /&gt;&lt;BR /&gt;However, those same users find it annoying to download 100+GB of data to their machine if their internet doesn't work well.&lt;/P&gt;</description>
      <pubDate>Wed, 16 Nov 2022 22:31:19 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/building-with-integrated-meshes/m-p/1232500#M309</guid>
      <dc:creator>Matt_Nelson</dc:creator>
      <dc:date>2022-11-16T22:31:19Z</dc:date>
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