<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Raytracing in ArcGIS Maps SDK for Unity Questions</title>
    <link>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/raytracing/m-p/1643198#M1136</link>
    <description>&lt;P&gt;Any updates on this?&lt;/P&gt;&lt;P&gt;Will there be DX12 support in the feature?&lt;/P&gt;</description>
    <pubDate>Tue, 19 Aug 2025 10:43:06 GMT</pubDate>
    <dc:creator>PontusPersson</dc:creator>
    <dc:date>2025-08-19T10:43:06Z</dc:date>
    <item>
      <title>Raytracing</title>
      <link>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/raytracing/m-p/1606787#M1086</link>
      <description>&lt;P&gt;Hey, is there anyway to fix these errors when turning on Raytracing for screen space reflections?&lt;/P&gt;&lt;BLOCKQUOTE&gt;&lt;P&gt;Shader error in 'Shader Graphs/TileSurface': Opcode DerivCoarseY not valid in shader model lib_6_3(closesthit). at /GitRepos/ArcGIS/ArcGIS Unity SDK/Source/Components/ArcGIS/Packages/ArcGIS SDK/SDK/Resources/Shaders/Renderables/TileSurface.shadergraph(17448) (on d3d11)&lt;/P&gt;&lt;P&gt;Compiling Subshader: 1, Pass: IndirectDXR, RayTracing program with DECALS_4RT _ALPHATEST_ON _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON&lt;BR /&gt;Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS&lt;BR /&gt;Disabled keywords: DEBUG_DISPLAY DECALS_3RT DECALS_OFF DECAL_SURFACE_GRADIENT DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON LIGHTMAP_ON MULTI_BOUNCE_INDIRECT PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _DISABLE_SSR _MATERIAL_FEATURE_ANISOTROPY _MATERIAL_FEATURE_CLEAR_COAT _MATERIAL_FEATURE_COLORED_TRANSMISSION _MATERIAL_FEATURE_IRIDESCENCE _MATERIAL_FEATURE_SPECULAR_COLOR _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _REFRACTION_PLANE _REFRACTION_SPHERE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT&lt;/P&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;I'm using Unity 6000.0.44f with ArcGIS Unity SDK 2.0 on DX12&lt;/P&gt;</description>
      <pubDate>Thu, 17 Apr 2025 07:41:15 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/raytracing/m-p/1606787#M1086</guid>
      <dc:creator>PontusPersson</dc:creator>
      <dc:date>2025-04-17T07:41:15Z</dc:date>
    </item>
    <item>
      <title>Re: Raytracing</title>
      <link>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/raytracing/m-p/1643198#M1136</link>
      <description>&lt;P&gt;Any updates on this?&lt;/P&gt;&lt;P&gt;Will there be DX12 support in the feature?&lt;/P&gt;</description>
      <pubDate>Tue, 19 Aug 2025 10:43:06 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-maps-sdk-for-unity-questions/raytracing/m-p/1643198#M1136</guid>
      <dc:creator>PontusPersson</dc:creator>
      <dc:date>2025-08-19T10:43:06Z</dc:date>
    </item>
  </channel>
</rss>

