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    <title>topic Re: Export FBX DirtTexture  Problem!!! in ArcGIS CityEngine Questions</title>
    <link>https://community.esri.com/t5/arcgis-cityengine-questions/export-fbx-dirttexture-nbsp-problem/m-p/686488#M9022</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi,&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;FBX is capable of storing 2 UV sets and storing both maps ( colormap and dirtmap ).&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;The question is how the target application interprets the FBX file.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;so first, check the resulting UV sets very precisely.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;if the UVs are different, maybe install Maya 2014 and check if the UVs are correct there.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Usually, I've seen that bringing over dirtmaps is very tricky.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Let me know.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Matt&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Tue, 19 Nov 2013 12:27:06 GMT</pubDate>
    <dc:creator>MatthiasBuehler1</dc:creator>
    <dc:date>2013-11-19T12:27:06Z</dc:date>
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      <title>Export FBX DirtTexture  Problem!!!</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/export-fbx-dirttexture-nbsp-problem/m-p/686486#M9020</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Original User: Oscargutierrezdiaz&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Hi all!!&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;I am pleased to join to the comunity.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I have a question about exporting dirty&amp;nbsp; textures:&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;I was working in a detailed cga, and I aplied a texture tiled in channel 0, &amp;amp; a relative '1 '1 dirty chanel en channel 2.This is the code:&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt; setupProjection(0, scope.xy, 3,3) set(material.colormap,WallMedianeraTexture ) projectUV(0)&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; setupProjection(2, scope.xy, '1,'1) set(material.dirtmap,getWallDirtTexture)&amp;nbsp; projectUV(2) &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt; &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;The 2 texture format are png, but i think this its irrelevant...&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;In cityengine all looks fine. It is how i want the model.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;My problem begins when I want to export to other programs with FBX. The dirtmap was transformed in the same tiles of tiled colormap, &amp;amp; no to all facade.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Its a problem of internal FBX?? In collada (the other supported export format for dirtmaps) its the same thing....And other export format dont support dirtytextures I readed&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;I work whit 3dMax, but I try to import to other programs (Artlantis, Lumion, Unity...) &amp;amp; its the same&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;[ATTACH=CONFIG]29167[/ATTACH]&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;[ATTACH=CONFIG]29168[/ATTACH]&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;[ATTACH=CONFIG]29169[/ATTACH]&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Other fast question:&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;why sometimes, some textures dont export adequately in the shapes model? (Ej: in a whindow texture apearsa a wall texture, cause the exporter dont collect the texture) &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;It colud be the embed textures opcion in FBX exported? Because when I uncheck this,&amp;nbsp; it seems all is fine &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;any idea?&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;sorry of my english &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 18 Nov 2013 14:32:16 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/export-fbx-dirttexture-nbsp-problem/m-p/686486#M9020</guid>
      <dc:creator>Anonymous User</dc:creator>
      <dc:date>2013-11-18T14:32:16Z</dc:date>
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    <item>
      <title>Re: Export FBX DirtTexture  Problem!!!</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/export-fbx-dirttexture-nbsp-problem/m-p/686487#M9021</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Original User: Oscargutierrezdiaz&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I dont know if this will resolve doubts or expand it to us...&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I reproduce it in a simple cube. And the result surprised me!!!!!!!!!!!!!&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;In the 3dMax visor its wrong, but in the 3dMax render nots fine, but&amp;nbsp; its diferent!!!!!&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Never seen it after!!!!!!!&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;[ATTACH=CONFIG]29171[/ATTACH]&amp;nbsp;&amp;nbsp; [ATTACH=CONFIG]29172[/ATTACH]&amp;nbsp;&amp;nbsp; [ATTACH=CONFIG]29173[/ATTACH]&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Thank you very much if you try to solve this&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 18 Nov 2013 14:43:03 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/export-fbx-dirttexture-nbsp-problem/m-p/686487#M9021</guid>
      <dc:creator>Anonymous User</dc:creator>
      <dc:date>2013-11-18T14:43:03Z</dc:date>
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    <item>
      <title>Re: Export FBX DirtTexture  Problem!!!</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/export-fbx-dirttexture-nbsp-problem/m-p/686488#M9022</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Hi,&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;FBX is capable of storing 2 UV sets and storing both maps ( colormap and dirtmap ).&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;The question is how the target application interprets the FBX file.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;so first, check the resulting UV sets very precisely.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;if the UVs are different, maybe install Maya 2014 and check if the UVs are correct there.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Usually, I've seen that bringing over dirtmaps is very tricky.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Let me know.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Matt&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 19 Nov 2013 12:27:06 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/export-fbx-dirttexture-nbsp-problem/m-p/686488#M9022</guid>
      <dc:creator>MatthiasBuehler1</dc:creator>
      <dc:date>2013-11-19T12:27:06Z</dc:date>
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