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    <title>topic Re: seemlessly map texture across many faces in ArcGIS CityEngine Questions</title>
    <link>https://community.esri.com/t5/arcgis-cityengine-questions/seemlessly-map-texture-across-many-faces/m-p/622478#M8287</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Original User: matthiasbuehler&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Hi,&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;The Model Hierarchy cannot be queried 'back up'.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Means you need to set up the projection at an early enough level, even before you construct those rectangles.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;e.g. if the full width is 5 meters, you know that the height is 2.5 meters, so you set up that projection, then when you have the full construction further down, you just projectUV(0).&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;==&amp;gt; setupProjection() and projectUV() do not need to be sitting right next to each other in code.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;ok ?&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Matt&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Thu, 28 Nov 2013 17:25:03 GMT</pubDate>
    <dc:creator>Anonymous User</dc:creator>
    <dc:date>2013-11-28T17:25:03Z</dc:date>
    <item>
      <title>seemlessly map texture across many faces</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/seemlessly-map-texture-across-many-faces/m-p/622477#M8286</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Is there a way to seemlessly map a single texture across many faces?&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;I have created this arched roof but in doing so I have needed to put splits in the gable end.&amp;nbsp; This means that when I apply a texture I get something like this:&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;[ATTACH=CONFIG]29435[/ATTACH]&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;what I want is something like this:&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;[ATTACH=CONFIG]29434[/ATTACH]&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;can I get the building's overall dimensions/coords somehow and use those in the UV?&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 28 Nov 2013 08:23:32 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/seemlessly-map-texture-across-many-faces/m-p/622477#M8286</guid>
      <dc:creator>BenLeslie1</dc:creator>
      <dc:date>2013-11-28T08:23:32Z</dc:date>
    </item>
    <item>
      <title>Re: seemlessly map texture across many faces</title>
      <link>https://community.esri.com/t5/arcgis-cityengine-questions/seemlessly-map-texture-across-many-faces/m-p/622478#M8287</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;SPAN&gt;Original User: matthiasbuehler&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Hi,&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;The Model Hierarchy cannot be queried 'back up'.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Means you need to set up the projection at an early enough level, even before you construct those rectangles.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;e.g. if the full width is 5 meters, you know that the height is 2.5 meters, so you set up that projection, then when you have the full construction further down, you just projectUV(0).&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;==&amp;gt; setupProjection() and projectUV() do not need to be sitting right next to each other in code.&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;ok ?&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;Matt&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 28 Nov 2013 17:25:03 GMT</pubDate>
      <guid>https://community.esri.com/t5/arcgis-cityengine-questions/seemlessly-map-texture-across-many-faces/m-p/622478#M8287</guid>
      <dc:creator>Anonymous User</dc:creator>
      <dc:date>2013-11-28T17:25:03Z</dc:date>
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